Posts by Jeremy L.C. Jones

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The More Fantastical It Can Be:
Map Talk with Jonathan Roberts

Maps do much more than tell us where we are or how to get where we’re going. Maps tell us about the world they depict and the cartographer who created them. As RPG cartographer Jonathan Roberts says, “A good map should be functional. The primary purpose of any map is to be clear and precise. […]

The More Fantastical It Can Be:
Map Talk with Jonathan Roberts
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That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.

Game designer Hank Woon, Jr. got his start with Demonblade, a 15,000-word adventure that appeared in Dungeon 97. The best part of Demonblade for Woon was that he got to include a new prestige class, the Keshen Blademaster, who hail from the land of Kesh and are fierce enough when encountered alone. And profoundly deadly

That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.
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In Praise of External Limitations:
Map Talk with Ralf Schemmann

Ralf Schemmann is a designer for ProFantasy Software Limited. Currently, he works on “styles” for Campaign Cartographer. He is also a web designer and freelance cartographer with a love for classical fantasy campaign maps. “The guidelines I use are generally very loose, since maps vary so wildly,” said Schemmann. “The most important one is probably

In Praise of External Limitations:
Map Talk with Ralf Schemmann
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Steven D. Russell: A Player of Games

Steven D. Russell has written for E. N. Publishing, Bastion Press and Expeditious Press, among others. He’s worked on Monsters Evolved, Verrik Evolved and The Rituals of Choice Adventure Path. These days he focuses on being the Lord Protector of Rite Publishing. Like many designers, Russell is first and foremost a player of games. “I

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An EL 20 Conversation with Joseph Goodman

Like many gamers, I first “met” Joseph Goodman, the owner of Goodman Games, through a Dungeon Crawl Classics module. For me, it was DCC #17: Legacy of the Savage Kings by Harley Stroh, which like all DDCs, begins with: Remember the good old days, when adventures were underground, NPCs were there to be killed, and

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The Simple (Yet Epic) Elegance
of Bruce R. Cordell

If you’ve played Dungeons & Dragons at all in the last decade, you’ve probably run into Bruce R. Cordell’s work. And if you’ve used his gaming books or run his adventures, you’ve probably noticed that there seems to be some larger—some epic—arc connecting it all. If you’ve ever met him at a con or online,

The Simple (Yet Epic) Elegance
of Bruce R. Cordell
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A Question of What’s Cool:
A Conversation with Wesley Schneider

With RPG titles like Classic Horrors Revisited (forthcoming from Paizo), Seven Days to the Grave (Paizo), and Cage of Delirium (Goodman Games), F. Wesley Schneider’s work clearly runs toward the dark. Indeed, Schneider’s writing and his tastes are downright diabolical. “In RPG terms, I’ve always been way more interested in devils than in other fiends,”

A Question of What’s Cool:
A Conversation with Wesley Schneider
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The Grim Human and the Buxom Elf Princess:
A Conversation with Ed Greenwood Part IV

If you are just joining us, the previous installments of Greenweek are available: Part I, Part II, and Part III. On average, Ed Greenwood completes three novels, nine short stories, and a variety of other projects each year, including articles, introductions, essays, and gaming products. Fortunately for his fans, he writes quickly and often. The

The Grim Human and the Buxom Elf Princess:
A Conversation with Ed Greenwood Part IV
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A Beautiful Banquet:
A Conversation with Ed Greenwood Part III

Greenweek continues with part III of our interview with Mr. Greenwood. If you missed part I or part II, it’s easy to get caught up! In Ed Greenwood’s The Sword Never Sleeps, the final novel of the Knights of Myth Drannor trilogy, characters rush through a series of confrontations, resolving chases and conflicts established earlier

A Beautiful Banquet:
A Conversation with Ed Greenwood Part III
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A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II

Did you miss Part I of our Greenweek interview series? It’s easy to get caught up! In the opening scene of Ed Greenwood’s <href=”http: www.amazon.com=”” gp=”” product=”” 1844166171?ie=”UTF8&tag=themonkeyki04-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1844166171″”>Dark Lord, the protagonist Rod Everlar awakes to a bloody winged female warrior named Taeauna falling onto his bed. Everlar is scared and confused, Taeauna begs for mercy,

A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II
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Making the Realms Shine:
A Conversation with Ed Greenwood, Part I

Early in Ed Greenwood’s novel Elminster: the Making of a Mage, the ragged knight Helm gives young Elminster a sword and encourages him on his journey. As the smiling boy heads off, the knight wrestles with his own ambivalence, thinking, “The first duty of a knight is to make the realm shine in the dreams

Making the Realms Shine:
A Conversation with Ed Greenwood, Part I
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The Secret to Paizo’s Success, According to Sean K Reynolds

Welcome back for the second part of our SKR interview, in which we finally learn the secret of lobsteak and of Paizo’s success. Also, he explains how and when he’ll be playing 4E! If you missed Part 1, it’s easy to catch up. Jones: You have been involved in developing games both before and after

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A Better Play Experience: a Conversation with Jason Bulmahn

As the lead designer for the Pathfinder Roleplaying Game (PFRPG), Jason Bulmahn has one job: produce a game that is true to the feel of 3.5e, but that offers “a better play experience.” And the word among the members of his design team is that Bulmahn has outdone himself. “Jason’s been working 24–7 on the

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