Season’s Greetings
Season’s greeting from all of the Kobolds! We wish you a fabulous, extraordinary, tentacular holiday season.
Season’s Greetings Read More »
Season’s greeting from all of the Kobolds! We wish you a fabulous, extraordinary, tentacular holiday season.
Season’s Greetings Read More »
“I think he may have gone, Master. Thank goodness. What was that revolting shambling thing outside?” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system. Each comes with a detailed description and character motivation for you to
Your Whispering Homunculus: Crooked Characters—Master Jebediah Leam, Part Two Read More »
Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. Once great powers and influences have been diminished or forbidden or forgotten. As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by
The Courts of Fey: Seelie Courtier Read More »
Of the smaller races, the kobolds have adapted best to the changing world. Enslaved long ago by reaver dwarves, kobolds quickly carved a niche for themselves as miners, scouts, and tinkerers: small enough to be useful, and also small enough to be dismissed as a threat. At first they were tolerated, then largely ignored. As
Midgard Heroes: Kobolds Read More »
Val clumsily brought his eighth glass of whiskey to his lips, wondering if, finally, this would be the shot that would do him in. The shouts of combat and explosions rang in his ears, and through his swimming vision and equally muddled thoughts, the image of Tyrash, his grim smile and the explosive barrel at
The Far Side of the Table: Adding New Characters to Your Game Read More »
When I was a kid, and 1st Edition wasn’t called 1st Edition because we didn’t know there would ever be another, we played sitting on the rug with a set of very battered core books, dice you had to rub with a crayon to see the numbers, #2 pencils, and paper, some of it graphed.
Actual Play: Prepping for the Wrath Read More »
South of the Reaching Mountains and east of cyclopean Jotunheim, a fertile forest teeming with vibrant flora and fauna is sheltered from the worst excesses of cold and wind. Trollheim’s inhabitants are cunning hunters, fearless explorers, and fearsome raiders. Whether human, dwarf, or troll, few embrace the culture of the North as fiercely. They farm,
Welcome to Midgard: Trollheim Read More »
It’s December! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month we tease the upcoming 12 Peculiar Towers, by artist Miguel Regodón Harkness. Bring on the magic!
12 Peculiar Towers Wallpapers Read More »
In societies where magic is commonplace or at least recognized and understood, rulers often seek to leverage eldritch power to supplement the armed forces. A soldier with even a moderate amount of magical training is a living terror to common conscripts on the battlefield, both in terms of raw power and simple intimidation. The Magic
Cult Activity: Order of the Jinx Read More »
Five reptilian heads upon long necks rise from the murky surface of the water. Sizzling venom drips from each gaping maw. The venom maw hydra lurks in sulfurous swamps and near areas of high geothermal activity, poisoning the hot springs and lakes where it dwells.
Creature Codex: Venom Maw Hydra Read More »
Most branches of the great World Tree are noisy and full of powerful spirits: the battle cries of Valhalla, the shrieking of various hells and planes of torment, the fulsome chorus of celestial planes devoted to the harmonious celebration of the divine. The Dry Lands: The Plane of Mot, Dark God of the Undead By
Warlock’s Apprentice: The Dry Lands Read More »
Time for an Actual Play photo set from Robert Ringrose for Halls of the Mountain King! (Potential spoilers ahead.)
Actual Play: Halls of the Mountain King Read More »
All seek some form of justice when they have been wronged, and many live under the promise of its protection, whether or not the promise is kept, but few take on the holy burden of delivering the justice of the gods. The mercy of the gods, when in evidence at all, is not the mercy
Midgard Heroes: Justice Domain Read More »
Midgard Sagas presents six 5th Edition adventures for characters from levels 3 to 8. All six adventures were originally designed to be playable in a convention time slot of four to six hours, so they’re packed with fast action. Mystery & Death Stalk Midgard!
New Release: Midgard Sagas Read More »
Dwarves think of their canton first, their race or clan second. The canton is home and hearth, family and wealth, and safety from an uncaring world. These traits do not guarantee greater harmony or joy among cantonal dwarves than among other races. Indeed, cantonal dwarves are notoriously dour, fractious, and opinionated about everything. Cantonal dwarves
Welcome to Midgard: Free Cantons of the Ironcrags Read More »
“Close and bolt the door, master! I’ve just seen something terrible staggering up the street outside…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system. Each comes with a detailed description and character motivation for you to
Your Whispering Homunculus: Crooked Characters—Master Jebediah Leam, Part One Read More »
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