Expanding Codex: Pact Drake
Alternate Traits and Actions The following changes allow GMs to alter a pact drake without modifying its challenge rating:
Expanding Codex: Pact Drake Read More »
Alternate Traits and Actions The following changes allow GMs to alter a pact drake without modifying its challenge rating:
Expanding Codex: Pact Drake Read More »
We’ve enjoyed playing spellcasters in our favorite fantasy roleplaying game for decades. Clerics receive powers as favors from the gods while warlocks literally sell their souls to fiendish (and other) patrons, but what about arcane casters like wizards and sorcerers? Schools of magic like illusion or abjuration dictate the nature of specific spells and effects,
Midgard Ley Magic: Revisiting Ley Lines Read More »
In our last installment, we talked about spicing up your encounters with some actionable dungeon flair, bits and pieces within your environments that players can use to even the odds and make things interesting. Today we’re going to be talking about a few other aspects of imbalanced encounter building, and those are what I like
The 4th Pillar: Risk and Reward Read More »
Chief among the Shadow Realm natives, the shadow fey were once elves like any other on the face of Midgard or the Fair Lands. The shadow fey made a dreadful choice when the power of elves waned. Instead of fading in decline, they chose to give themselves over to the powers of Shadow. Better to
Welcome to Midgard: Heart of the Shadow Fey Read More »
It’s March, and everyone’s gaming! So here’s a subterranean set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from Empire of the Ghouls (artist William O’Brien).
Empire of the Ghouls Wallpapers Read More »
“Where is Smoketown? Gods blessings, that I cannot say. I don’t think anyone really knows where it is, but I can tell you how to find it. Just take the northeast road from here, and when you get to a big bend with a standing rock, look for a trail going more north. You follow
Warlock’s Apprentice: The Town of Smoke Read More »
Over the last few articles, we’ve chatted a lot about strategies to shape your show for mass appeal. This time, I want to talk about content creation that supports your show. There are a lot of elements to consider that don’t appear on screen or behind a mic. Let’s discuss a couple!
Beyond the Audience: Part of Your World Read More »
You’re playing a necromancer, and you’ve finally got animate dead. Your last battle leaves you with a small hoard of corpses, and careful spell selection and treasure hoarding has given you the resources to raise, equip, and transport all of them.Â
Tools of War: Commanding Minions Read More »
Now, let’s look in more detail at the second of the 13 Midgard icons: Lucan I, the Blood King! There’s an overview of the 13 Midgard icons here, along with icon relationship mechanics you can use to connect player characters with their world more powerfully in D&D, Pathfinder, and many other RPGs.
Midgard Icons: The Blood King Read More »
This strange-looking humanoid combines the features of an old crone and some manner of bird. A shawl covers her head but cannot contain her prominent beak and clawed hands. Her skirt reveals bird-like feet.
Tome of Beasts: Kikimora Read More »
The land ages and withers, desiccating with every mile. Unbidden thoughts and images of ancient atrocities arise, and you imagine the drifting residue of forgotten holocausts, swirling in the blowing dust. The wind picks up, and the clouds darken with each hurried stride, drawing you farther into the Goblin Wastes. Soon you’ll close within striking
Out of the Frying Pan: Into the West Read More »
Over 5,000 backers! Do you want more monsters? Because this is how you get more monsters.
Tome of Beasts 2 Kickstarter Final Week Read More »
Dearest Mother and Father, It feels as though it has been far too long since sending my last notes to you. The last weeks have been spent in Gastropnir, a city of giants!
Inbar’s Guide to the Northlands: Among the Giants Read More »
To play 5th Edition one-on-one, all you need is another person and a free block of time. And it’s an amazing way to introduce a partner, friend, or family member to the game!
How to Play a One-on-One Game Read More »
The Eleven Hells of Midgard are the least-visited, least-studied, and most-feared planes known to the mortal world, ranking in the realm of whispered horrors and extremely scanty documentation. Those who visit rarely recommend them.
Warlock’s Apprentice: A Grand Tour of the Eleven Hells Read More »
Alternate Traits and Actions The following changes allow GMs to alter an unhatched without modifying its challenge rating.
Expanding Codex: Unhatched Read More »
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