Posts by Troy E. Taylor

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Warlock’s Apprentice: Bemmea’s Scheming Arcanists

“I’ve watched Gispara Ravensbark cast spells on several occasions, and I’ve never ceased to be amazed. The ancient gnome is almost nonchalant as she assumes a well-practiced stance, platinum ankh gently cradled in her left hand, her arm swinging loosely at her side. “There’s a devilish twinkle in her eyes as she begins the incantation. […]

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Dungeons of Midgard: Excavation of the River Dragon

Adventure for Level 6 characters. In the underground depths—roughly below the region around Smoltenberg—deeper even than the mines dug out by dwarves, there is abandoned trading outpost beside an underground river, a far-reaching tributary of the Blackjet River. Once, not so long ago, this place served as the home for a prosperous community of dark

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Dungeons of Midgard: Vault of the Vermilion Star

For 10th-level characters. Angarika Flagellum is an ambitious flame dragon (Tome of Beasts) who established her lair in the Haunted Lands of the Giants, that portion of the Wasted West in the hinterlands of the Pytonne Mountains. Angarika plays a dangerous game, luring unsuspecting adventures to her lair, then slaying them to acquire their magic.

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Dungeons of Midgard: “Sunken Treasure” of Hammra Cistern

For 9th-level characters Dragon Lord Ibbalan the Illustrious—eldest and greediest of wind dragons, the gold-cloaked khan of Mezar—ascends to Irkaly Palace’s highest minaret. The dragon seethes as he sets his gaze westward upon the bright blue waters of the Middle Sea. Out there, resting on the ocean floor, is a treasure. Compared with the great

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Midgard Dungeons: Profahnter Water Station, Zobeck

The verdigris plaque is barely a hand’s width wide, set into the door frame. Its raised letters have an antique flourish, an artful design from the days when the Trade Tongue alphabet resembled Dwarvish script. For a spot in the Cartways, such an embellishment is unheard of. It’s a wonder that someone hasn’t pried it

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Midgard Dungeons: Hecate’s Moon Temple (Near Mount Parini)

The mountain at the heart of the island rumbles—smoke and lava vent from fissures and craters, geologic might being the most persistent guardian of Hecate’s Moon Temple. Nearby, the doorway to a shadowy byway crackles with arcane energy, detectable and accessible only by those who are initiated in one of Midgard’s most enduring mysteries. But for all

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Landscape with ruins by Jacob Isaacksz

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening

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Midgard With Eagle

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned

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Wolfgang Baur - Kobold King

Interview with Wolfgang Baur

Wolfgang Baur, “Kobold in Chief” for Kobold Press, has been writing, editing, and designing professionally since 1991. He was editor at Dragon magazine and an assistant at Dungeon magazine. His work appeared in many places, including the Al-Qadim setting for TSR and the Alternity science fiction RPG for Wizards of the Coast. During the d20

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Deep Magic Cover Rough

Interview with Marcel Mercado

As we continue our celebration of the 10th year anniversary of Open Design, this time we venture into an artist’s studio with Marcel Mercado. Learn more about him and his work for Kobold Press. Marcel Mercado brings a decade’s worth of experience working in video games. His cover illustrations are becoming synonymous with Kobold Press’s

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Interview with Anna B. Meyer

The poster map included in the Southlands setting guide is truly unlike anything that’s been attempted in RPG gaming, representing a level of detail for fantasy geography that’s just amazing. As interesting is the “fly-by” view of the Southlands that was posted as part of the incentives to participate in the Southlands kickstarter. Both were

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Interview with Dan Dillon

Dan Dillon has taken the baton for Dungeons & Dragons fifth edition and run with it. He’s designed dozens and dozens of monsters for Kobold Press’s upcoming release, Tome of Beasts, and he’s also been producing player-focused materials. He’s been a key contributor to the association of RPG designers known as the Four Horsemen and

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