Articles By Author - Troy E. Taylor

Dungeons of Midgard: Vault of the Vermilion Star

For 10th-level characters. Angarika Flagellum is an ambitious flame dragon (Tome of Beasts) who established her lair in the Haunted Lands of the Giants, that portion of the Wasted West in the hinterlands of the Pytonne Mountains. Angarika plays a dangerous game, luring unsuspecting adventures to her lair, then slaying them to acquire their magic. While many of her other plots and ruinous schemes are more far-reaching, this particular ploy has...

Dungeons of Midgard: “Sunken Treasure” of Hammra Cistern

For 9th-level characters Dragon Lord Ibbalan the Illustrious—eldest and greediest of wind dragons, the gold-cloaked khan of Mezar—ascends to Irkaly Palace’s highest minaret. The dragon seethes as he sets his gaze westward upon the bright blue waters of the Middle Sea. Out there, resting on the ocean floor, is a treasure. Compared with the great wealth adorning his own form, it is probably a trifle. That is not the point. By right of conquest,...

Midgard Dungeons: Profahnter Water Station, Zobeck

The verdigris plaque is barely a hand’s width wide, set into the door frame. Its raised letters have an antique flourish, an artful design from the days when the Trade Tongue alphabet resembled Dwarvish script. For a spot in the Cartways, such an embellishment is unheard of. It’s a wonder that someone hasn’t pried it loose and exchanged it for its worth in brass. It can still be read: Profahnter Water Station. Ducking beneath the low-hanging...

Midgard Dungeons: Hecate’s Moon Temple (Near Mount Parini)

The mountain at the heart of the island rumbles—smoke and lava vent from fissures and craters, geologic might being the most persistent guardian of Hecate’s Moon Temple. Nearby, the doorway to a shadowy byway crackles with arcane energy, detectable and accessible only by those who are initiated in one of Midgard’s most enduring mysteries. But for all that, the Moon Temple that belongs to the Bringer of Magic has fallen. Spectral guardians and...

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening to a monastic enclave or an ecclesiastical bureaucracy to which they belong. Not so those who proffer their...

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned Cathedral in Reywald, the stranger and fey-influenced its the rites and practices become. Individual adventuring...

Interview with Wolfgang Baur

Wolfgang Baur, “Kobold in Chief” for Kobold Press, has been writing, editing, and designing professionally since 1991. He was editor at Dragon magazine and an assistant at Dungeon magazine. His work appeared in many places, including the Al-Qadim setting for TSR and the Alternity science fiction RPG for Wizards of the Coast. During the d20 era, he contributed to Frostburn, The Book of Roguish Luck and the Age of Worms adventure path, among...

Interview with Marcel Mercado

As we continue our celebration of the 10th year anniversary of Open Design, this time we venture into an artist’s studio with Marcel Mercado. Learn more about him and his work for Kobold Press. Marcel Mercado brings a decade’s worth of experience working in video games. His cover illustrations are becoming synonymous with Kobold Press’s signature hardcover supplements. He provided the image of the spellcaster intent on a ritual...

Interview with Amanda Hamon Kunz

We are fast approaching the 10th anniversary of Open Design, which officially happens tomorrow (!!!). Today’s interview takes us into the editorial and development world of Amanda Hamon Kunz! Read on to learn more about her, her work, and her fun times with Wolfgang and the Kobold Minions below. Amanda Hamon Kunz was a developer for Deep Magic and Southlands and has been a contributor to other products in the Kobold Press line. It was a...

Interview with Ben McFarland

Welcome back to another interview that celebrates the upcoming 10th anniversary of Open Design! This time, we talk to Ben McFarland. When you look around for the kobold minion who can bench press the development of book with one hand, double-check the numbers on a stat block with another, all the while scribbling out an encounter with a pen stuck between his toes, Ben McFarland is that kobold. He and his team produced an ENnie-winning product,...

Interview with Anna B. Meyer

The poster map included in the Southlands setting guide is truly unlike anything that’s been attempted in RPG gaming, representing a level of detail for fantasy geography that’s just amazing. As interesting is the “fly-by” view of the Southlands that was posted as part of the incentives to participate in the Southlands kickstarter. Both were the work of Anna B. Meyer, who in a short time has made quite a splash with her digital cartography. Q:...

Interview with Marc Radle

Marc has been steering the art direction boat at Kobold Press for a while, giving each product its distinctive look. He’s also an artist, providing black and white illustrations, and is a talented designer, whose adventure “Shadows of the Dusk Queen” is a delight to players and GMs alike. To celebrate 10 years of Open Design, Marc answered a few questions for us! Q: How did you come to be associated with Wolfgang and Open Design/Kobold Press?...

Interview with Dan Dillon

Dan Dillon has taken the baton for Dungeons & Dragons fifth edition and run with it. He’s designed dozens and dozens of monsters for Kobold Press’s upcoming release, Tome of Beasts, and he’s also been producing player-focused materials. He’s been a key contributor to the association of RPG designers known as the Four Horsemen and an enthusiastic member of many 5E player communities. To celebrate the upcoming anniversary of Kobold Press, he...

Interview with Richard Pett

Long-time contributor Richard Pett always comes up with gaming tidbits guaranteed to send a creepy chill up your spine. The author of Your Whispering Homunculus and many adventures never fails to create scenarios filled with suspense and mystery. To help celebrate the upcoming 10th anniversary of Open Design, Richard shared some of his memories of working with Wolfgang Baur on Open Design and Kobold Press. Q: What was the nugget of inspiration...

Grand Duchy: Along the Trail of Dark Gods

The north road from Tomierau to the Ruins of Thorn is a treacherous stretch, nearly 300 miles long through the Tomierran Forest. Devotees of the Dark Gods inhabit the region, harassing travelers and the settlements along the road. Skull Crushers The mad dwarf Chartres Plinth leads a band of reaving dwarves and the occasional derro “shaman” who has wandered up from the depths, inspiring the band with chaotic ramblings. Plinth’s band has a series...

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