Posts by Scott A. Murray

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Encounter Codex: The Scribe’s Puzzle

Encounter Codex presents encounters you can quickly slot into any adventure. They are system neutral and easily adapted to any edition (and other game systems for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] __ Features of the Chamber • This cramped chamber has a domed ceiling nearly 15 ft. […]

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Premonition Mural

Traps. Devices devious and deadly. Understood to be a crypt’s most treacherous wards. Many so ghastly they become emblematic of a particular tomb’s history and character. What the Dust Hides In the spirit of preserving the tomb’s reputation as a place of unparalleled danger, this article series offers 10 macabre new traps for use in

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Encounter Codex: The Trial of Fate, Faith, and Fortune

Encounter Codex presents encounters you can quickly slot into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] __ A three-headed skeleton encased in ceremonial plate armor surveys this pillared hall from atop a

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Trap Themes (Part 5 of 5): Tricks of the Medusa Demilich

Trap theme templates can be applied to existing traps to give them a distinct and shared flavor. Each theme introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1][part 2][part 3][part 4] ___ From her blighted

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Encounter Codex: The Eye of Ihmrahotep

Encounter Codex presents encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] ___ A radiant yellow orb—like a miniature sun—gleams from beneath a veil of crushed rubies.

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Encounter Codex: The Gargoyle and the Gauntlet

“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. [Previous Encounter] ___ A narrow catacomb stretches toward a T-intersection roughly 20 paces ahead. The jaw and limbs of a four-armed gargoyle

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Trap Themes (Part 2 of 5): Curses of the Dread Pharaoh

Trap themes are templates that can be applied to existing traps to give them a distinct and shared flavor. Each theme presented introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1] ___ Since the first expeditions

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KotM2 Fight! Eye of Tricks and Traps

Welcome to the King of the Monsters 2 finals (see the list of finalists): the eye of tricks and traps is random finalist 9 of 10. These submissions are left almost entirely as they were received with the exceptions that all submissions are posted with an image and are standardized to KoboldQuarterly.com style. Let the fight commence!

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Encounter Codex: The Wand in the Watched Hall

“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. [Previous Encounter] ___ An arched, 10-ft.-wide corridor stretches far into darkness ahead. Wispy cobwebs drift on the chilly air, gliding along deep

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Encounter Codex: Shrine of the Primeval Toad

“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. ___ Patches of ochre fungi illuminate this yawning cavern with preternatural moonlight. A waterfall tumbles from a fissure in the high ceiling,

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