Milton & Magic: Mythical Items from English Literature

  In his tragic closet drama Samson Agonistes, John Milton, renowned author of Paradise Lost, narrates the sorrowful life of Samson, the archetypal barbarian of the ancient tradition. Some mythical items are described in that text. Here we detail them with 5E stats. The Sword of Bone Weapon (greatclub), rare (requires attunement by a barbarian with a Strength score of 20 or greater) “Then with what trivial weapon came to hand, The Jaw of...

Beyond Damage Dice: Midgard Weapons

  A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. The following maneuvers can be used by any character as long as they are wielding and proficient with the...

Beyond Damage Dice: Thrown Weapons

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. The following maneuvers can be used by any character as long as they are wielding and proficient with the...

Beyond Damage Dice: Polearms and Axes

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. The following maneuvers can be used by any character as long as they are wielding and proficient with the...

Beyond Damage Dice: Swords

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. The following maneuvers can be used by any character as long as they are wielding and proficient with the...

Real Steel: Blade of Ancient Visions

And the winner is… Anthony Jennings! His Blade of Ancient Visions has stolen the hearts—and minds!—of all that would look upon it. And now this blade crafted by the hands of Todd Gdula can go on to speak to a new wielder with its wondrous visions and whispers. (Well, when you’re paranoid, you’re never alone, right?) Congratulations to all of the finalists for a stupendous series of squamous swords. May you all prosper under...

Swords of Hell: Items from Dante’s Inferno

Dante Alighieri cited various magic items in his masterwork opera Divine Comedy. In this article, 5E stats for two powerful swords appearing in the first part of the epic poem, Inferno, are provided. The Sword of Homer Weapon (shortsword), very rare (requires attunement by a character with a Charisma score equal to or greater than 12) “The good Master began to say, ‘Look at him with that sword in hand who cometh before the three,...

Real Steel: Short Sword

The many types of short swords have origins from almost everywhere in the old world. Indonesia has an amazing variety of big knives and short swords. The Indian region and Africa offer some of the more unusual types. Asia has a number of entries into the category, while Europe offers the small sword and the gladius, among others. I think the gladius is probably the closest thing to what we, as gamers, think of as a short sword: the classic...

Old Hat Monsters: Signature Weapons

A good gaming session has a few of the same elements as some traditional wedding receptions. Both are a gathering of friends in a festive atmosphere, likely with food at some point. As with one wedding tradition I could name, each session could feature “something old” and “something new.” Those familiar with my series here at Kobold Press know my favorite way to make nostalgic classic monsters new is to use templates to create an unexpected...

Players Guide to the Crossroads Now Available

Shadow Magic and Clockwork Kings! The Crossroads region is the heart of Midgard. Here’s where you’ll find the alleys of Zobeck, the mighty dwarven cantons, the dark pathways of the Margreve forest, the undead principalities, and the subterranean empire of the ghouls. The Players Guide to the Crossroads has new options for those who seek adventure and fortune in this exciting realm! This 36-page collection of materials provides...

Relic: Taleblade

The tale’s the thing with the artifact known as the Taleblade. Take a look at what it could bring to your campaign—it just might add another story element that your players will remember for quite awhile. The Taleblade is appropriate for mid-heroic level characters. The Taleblade begins as a sleek rapier with a silver hilt. Though masterfully constructed, the sword is unadorned. Once acquired, however, the Taleblade begins to record the...

Weapons and Armor: A +2 What, Sir? (Part 2 of 2)

As noted last week here on the Kobold Quarterly blog, we’re continuing to look at an interesting option for presenting weapons and armor in your game. If you missed the first installment of this series, you can read the first part here. The following keywords are designed to substitute the numeric bonuses applied to armor, shields, and bludgeoning, piercing, and slashing weapons. Using these keywords breaks away a layer of metagame...

Weapons and Armor: A +2 What, Sir? (Part 1 of 2)

A fighter walks into a shop. “Gimme a +2 sword.” The shopkeeper nods. “Two swords coming right up.” “Not two swords,” the fighter says. “One sword. +2.” “Three swords, sir?” the shopkeeper asks. “I want a +2 sword,” the fighter repeats, slowly and deliberately. “Just one sword, but +2.” Clutching his patience, the shopkeeper raises an eyebrow. “+2 what, sir?” In chess, saying a piece is killed or captured and then removing it from the board...

Real Steel: VIDEO! Moon Hammer

Okay, okay, I promised the Danish axe next. Sorry it didn’t work out — we will do the axe real soon. I think you’re gonna like this one! Sam and I had fun making both the moon hammer and the video. So, How Do You Make a Moon Hammer? It’s really simple. I took a 3” long piece of 1.125” inside diameter mild steel structural pipe with 0.1875” thick walls and MIG welded a 3.25” forged mild steel ball to it. I then drove a 24” length of 1.125”...


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