weapons

J. J. Weerts L'assassinio di Marat

Beyond Damage Dice: Thrown Weapons

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. …

Beyond Damage Dice: Thrown Weapons Read More »

Beyond Damage Dice: Polearms and Axes

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. …

Beyond Damage Dice: Polearms and Axes Read More »

Real Steel: Blade of Ancient Visions

And the winner is… Anthony Jennings! His Blade of Ancient Visions has stolen the hearts—and minds!—of all that would look upon it. And now this blade crafted by the hands of Todd Gdula can go on to speak to a new wielder with its wondrous visions and whispers. (Well, when you’re paranoid, you’re never alone, right?)

Players Guide to the Crossroads Now Available

Shadow Magic and Clockwork Kings! The Crossroads region is the heart of Midgard. Here’s where you’ll find the alleys of Zobeck, the mighty dwarven cantons, the dark pathways of the Margreve forest, the undead principalities, and the subterranean empire of the ghouls. The Players Guide to the Crossroads has new options for those who seek adventure …

Players Guide to the Crossroads Now Available Read More »

Relic: Taleblade

The tale’s the thing with the artifact known as the Taleblade. Take a look at what it could bring to your campaign—it just might add another story element that your players will remember for quite awhile. The Taleblade is appropriate for mid-heroic level characters. The Taleblade begins as a sleek rapier with a silver hilt. …

Relic: Taleblade Read More »

Weapons and Armor: A +2 What, Sir? (Part 2 of 2)

As noted last week here on the Kobold Quarterly blog, we’re continuing to look at an interesting option for presenting weapons and armor in your game. If you missed the first installment of this series, you can read the first part here. The following keywords are designed to substitute the numeric bonuses applied to armor, …

Weapons and Armor: A +2 What, Sir? (Part 2 of 2) Read More »

Weapons and Armor: A +2 What, Sir? (Part 1 of 2)

A fighter walks into a shop. “Gimme a +2 sword.” The shopkeeper nods. “Two swords coming right up.” “Not two swords,” the fighter says. “One sword. +2.” “Three swords, sir?” the shopkeeper asks. “I want a +2 sword,” the fighter repeats, slowly and deliberately. “Just one sword, but +2.” Clutching his patience, the shopkeeper raises …

Weapons and Armor: A +2 What, Sir? (Part 1 of 2) Read More »

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Scroll to Top