Tome of Beasts 1, On Sale Now!
Since 2016, Kobold Press has learned a lot about monsters, monster design, and what people like to see in books filled with monsters.
Tome of Beasts 1, On Sale Now! Read More »
Since 2016, Kobold Press has learned a lot about monsters, monster design, and what people like to see in books filled with monsters.
Tome of Beasts 1, On Sale Now! Read More »
Last week, we released Tome of Beasts 1 (2023 Edition), which updates and polishes monsters that first appeared in the original Tome of Beasts in 2016. Those of you who own the 2016 version may be wondering: what changed? Well, a lot!
Tome of Beasts 1: What Changed? Read More »
Wolfgang drops in with the Wizards crew at Dragon Talk to chat about Tome of Beasts. Go listen to your favorite Kobold-in-Chief talk about your favorite topic (monsters) in the latest podcast. The creative team is hard at work on Tome of Beasts 2: Electric Beastaloo, including Dan Dillon, James Introcaso, Shawn Merwin, Steve Winter,
Dragon Talk Podcast: Electric Beastaloo Read More »
“Weird, ear-bending harmonies on alien pipes.” Why am I not surprised that Azathoth’s pipers are fey? This monster hates you! Or rather, it loves to bring you pain. (We’re not ready to be a tribute yet!) The selang was designed for mana-blasted wastelands, deep, whispering groves, and stony deserts haunted by ghosts. Ghosts that hate you. And the
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This summer, I decided to run The Curse of Strahd for my three players. The party consists of a fighter and a pair of rangers. Aside from low-level ranger spellcasting, the party has almost no access to magic. The intent of this campaign is to set a tone of truly Gothic horror from the first encounter on.
Kobold Playtest: Macabre Substitutions in Barovia Read More »
There’s a reason why kobold mine entrances are so small. I mean, who wants to get stepped on in their own mine? Is that an ogre? Or an elephant? Yup. Meet the loxoda. They trample, stomp, and maul, and they’re huge. And they come in herds. Huge trampling herds! This was designed by Ryan Shatford with art by Bryan Syme for the Tome
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Do you know what it’s like to clean up “ice and rotting flesh” from the mines? And nothing ever really gets that smell out. I mean, it just gets in your nose, and you just keep smelling it everywhere you go. Bleccch! As far as guard dogs go, you really can’t beat massive elementals that fling
Preview of Tome of Beasts: Rime Worm Read More »
As we kobolds are fond of joking: “Dragon!!!” But seriously, mithral? Where’s the candy floss dragon? Like staying alive isn’t hard enough already. The mithral dragon spits metal shards. That’s how badass [and completely metal \m/] they are. This  shiny partykiller was originally designed by Mike McArtor and updated to 5E for the Tome of Beasts by Chris Harris with art
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We kobolds have a saying: “When a giant’s in the mines, workday’s over.” The flab giant is not someone you want to stop and ask directions from. It only wants you for one out of a handful of possible reasons… and none of them are good. This walking mountain was originally designed by Ryan Costello, Jr. and updated to
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Fantasy Grounds Support for Tome of Beasts and Book of Lairs Big news for 5e players on Fantasy Grounds: Kobold Press and Smiteworks LLC are bringing Tome of Beasts and the Book of Lairs to the Fantasy Grounds virtual tabletop! Want to back just the Fantasy Grounds versions? We’re adding three new pledge levels to
Tome of Beasts: Fantasy Grounds Announcement Read More »
When I was a wee lad growing up in a rather Germanic household,the Advent calendar was one of the joys of each year. A picture or a chocolate lay behind each of its 25 little cardboard cutouts, and—because you only opened one per day—the last window in the Advent calendar was always for Christmas. It
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