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1,000-Word Rebuttal: Against the Fetish of Progressive Design

This blog hosted “Penny Dreadfuls: Against the Nostalgia Fetish in Fantasy Roleplaying” yesterday, a pleasant-but-perhaps-confused rant against nostalgia in roleplaying game design, and in favor of progress and modernity. Maybe I’m just old enough to see the upside of the conservative worldview, but let me be the first to say “bah, nonsense!” and offer this

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Penny Dreadfuls: Against the Nostalgia Fetish in Fantasy Roleplaying

Ever since the announcement of “D&D Next”—or, to translate marketing-speak into actual English, Dungeons & Dragons: 5th Edition—more than a year ago, Wizards of the Coast’s efforts to unite the disparate tribes of fantasy roleplaying enthusiasts under one system of roleplaying has been contentious at best. Fans of disparate—and mutually exclusive, in some cases—styles of

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Your Whispering Homunculus: 100 Spots for Overnight Roughing It (50 Fair and 50 Foul)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master! Look what I’ve found in the dungeon.” “Ah, my old adventurer’s tent. How much I miss the days of

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The Chemist

Not all healers are tied to a church; in some places there are surgeons, hospitalers, and village elders. The most refined healer not associated with a deity is the chemist. Combining superior alchemical knowledge with medical research, the chemist can create compounds, tinctures, salves, and extracts of vast power. The adventuring chemist adds arcane lore

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Announcing the Kobold Press Community Use Policy

The Midgard Campaign Setting fan community is growing faster than an ill-advised alchemy experiment in Maillon! It’s an active, vibrant community, full of people who want to take what we’ve created and run with it in exciting and fun directions. So we thought, why not make it easier for them? To encourage fan sites and free

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The Broken Tower

Filled with wondrous creatures and devastating monsters, Midgard holds adventuring challenges no matter where you are on the map. This article presents a short, divisional encounter. Although designed for Midgard—specifically the Northlands—it can be easily adapted to other locales. An unfinished tower in the wilds is under construction, but at whose command? And what creatures

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Gnasty Gnolls: Lore and Adventurers

Gnolls are one of my all-time favorite monsters. From the blue box’s hyena-men, to the latest variations, these monsters have been hacking at parties for time immemorial. The following mini-ecology is system neutral, and it can inspire gamemasters and players to help cover the world with these beloved-yet-despised creatures. Feral hunter-scavengers, gnolls are demon-twisted humanoid

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Shadow Knight (Shadowdancer Archetype, Part 2)

In part 1 of the Shadow Knight, you gained information on adjusting the shadowdancer archetype in interesting ways. This time, K.C. provides you with spells and a feat. Umbral Weapon Imbuement School illusion (shadow); Level magus 2, sorcerer/wizard 3 Casting Time 1 standard action Components V Range personal Target you Duration 1 round/level (D) Saving

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