Monsters of Sin for Pathfinder: Avarice

“You kill those who stand between you and your goals. You strive to pull down the mighty, and usurp their power. You plunder ancient tombs and spend your coin on the pleasures of the flesh. Tell me, Pathfinder: will you be able to stand against the Monsters of Sin? Or have you already fallen to them?” Of all humanity’s sins, seven are recognized as being truly deadly. Challenge your players’ PCs with their corrupting influence – subscribe to...

Iron GM, TotalCon 2012, and Open Design

This year at TotalCon 2012, winners of the Iron GM Regional Semi-Final earned some awesome prizes from Open Design. Take a look at their reactions in the video posted beyond the jump! If you want to find out about more opportunities for fun gaming experiences, you can learn more about Iron GM (the competition) and TotalCon (the convention location that held the Iron GM Regional Semi-Final) at their respective websites. It looks like everyone...

New Patron Project: Midgard Tales

Our kobold mascot Jiro left this note on Wolfgang’s desk this morning: dear boss, I was reading a bunch of adventures you know the classic stuff like vault of the drow and tomb of horrors and rise of the runelords and i was thinking it would be great if we had something like that for midgard you know something epic and world defining well boss what do you know but that dollface christina thinks so too and were going to do a new kickstarter to...

Monsters and More: An Interview with Adam Daigle

This week sees the launch of the Midgard Bestiary, which the talented and monster-savvy Adam Daigle has sweated blood and tears over for us! We took some more time out of Adam’s schedule to ask him some questions about monsters and more, and he was gracious enough to throw some very tasty bones our way in the form of answers. Come help us pick these particular bones clean by reading this interview with him! So, monsters. All...

New Solo Play Adventure: Elgar Fletch and the Dark Army

The next rules-light solo adventure in our Party of One series is available for download at the Kobold Store! BB2: Elgar Fletch and the Dark Army puts you in the role of Elgar, a backwoods hunter and trapper whose life is turned upside-down as strange appearances in the woods foretell an invasion that threatens the kingdom. Can a boy who’s never set foot out of his small village defeat an unstoppable army? That’s up to you, the choices you...

Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response we’ve gotten on it from readers and reviewers has been some of the best we’ve received for any product,...

New Solo Play Adventure: Kalgor Bloodhammer and the Ghouls Through the Breach

As a kid, whenever I went to visit my relatives over the summer, I mourned the hours missed playing D&D with my friends. My salvation came in the form of choose-your-own-adventure type game books. Whenever I wasn’t visiting elderly second cousins and great-aunts, I’d spend hours immersed in solo adventures, battling alone against dragons, giants, and the undead. Open Design has recaptured the fun of solo play with the new Party of One PDF...

Batter Up!

Minion #7, leader of the Journeys to the Western Ocean project, has been called up to the big leagues! Yep, I’m pinch-hitting on the Kobold Quarterly magazine staff, batting for Editorial Assistant Christopher Bodan in KQ #21! I can already hear the roar of the crowds as I step up to the plate—or maybe that’s loud booing I’m hearing. Ah, either way, it doesn’t bother me. You can’t keep a good kobold down, after all. Heck, I’ll take your thrown...

Journeys into the West: Guardians and En Garde!

Continuing with our preview materials, the patrons of Journeys to the West have finished generating items and spells, and now we’re heading full sail toward playtesting—presuming the winds of creativity and the authors’ muses are generous! In the meantime, patrons are looking over material, plus they’re looking for mechanical or grammatical concerns (and hoping to pick up a bit of bling while they’re at it). Speaking of bling, here’s a fine...

Journeys to the West: Hazards and Havens

The patrons of Journeys have been hard at work brainstorming, collaborating, and creating material for an island-hopping expedition of legend. And with that comes not only the sort of item certain to save your hero’s hide as the ship sinks beneath storm-tossed seas, but the sort of creature locked within a giant brass monkey head, just begging for a greedy crew to unleash upon an unsuspecting officer corps. With that in mind, the patrons...

Reminder: Seize the Tin Crown Contest

We’re running the Seize the Tin Crown contest, and entries are due in by March 9th! You can take a look at the contest rules and guidelines here—it’s a pretty open contest in terms of what sorts of things you can enter, though the entries must work well with the Zobeck Gazetteer. So, go peek at the rules, and see what sorts of fun mischief you can add to the...

Mnemosyne

As part of the Journeys to the West project that’s currently in progress, Christina Stiles came up with the following description (with patron input) for the goddess Mnemosyne. Mnemosyne plays an important role in the Western Ocean’s story, since she rules the mysterious Morphoi Isle, and she is the wife of Nethus, the god the Kammaens have chained in Straboli. The Kammaens also stole Mnemosyne’s memories, a safety measure taken to ensure they...

The Kobold Vault is Closing! Hurry and Get Your Free Copy of Kobold Quarterly #14

The huge iron doors of the Kobold Vault are swinging shut, their mighty hinges squealing like Pörkmungandr, the giant Midgard Pig of Norse myth. You know what that means, right? No, not Ragnarok: it’s your very last chance to grab a FREE issue of Kobold Quarterly #14 before the vault finally closes. Go to the Kobold Store, add issue #14 to your cart, and enter the coupon code KoboldWelcome at checkout to get a PDF copy of our big Gen Con 2010...

Kobold Quarterly #14 Still Free

Can you believe it? Our kobold traps are still disabled from the gnome raid, which means you can just waltz into our vaults and make off with a FREE issue of Kobold Quarterly #14. (If you don’t waltz, you can tango into our vaults. The Charleston is also acceptable.) Go to the Kobold Store, add issue #14 to your cart, and enter the coupon code KoboldWelcome at checkout to snatch a PDF copy of your own. It’s our big Gen Con 2010 issue, with...


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