RPG Site of the Year: Favorite Blog Voting

Attention, friends of the kobolds and fellow kobolds! Kobold Quarterly is one of the seven contenders listed today for the RPG Site of the Year contest. If you love Your Whispering Homunculus, Real Steel, Howling Tower, Thppgrg, and all of our other fine and fun offerings, you can go vote for us! Just follow the link to the contest, and cast your vote for kobolds everywhere! The voting in this stage is for today only, so now’s probably a...

New Patron Project: Midgard Tales

Our kobold mascot Jiro left this note on Wolfgang’s desk this morning: dear boss, I was reading a bunch of adventures you know the classic stuff like vault of the drow and tomb of horrors and rise of the runelords and i was thinking it would be great if we had something like that for midgard you know something epic and world defining well boss what do you know but that dollface christina thinks so too and were going to do a new kickstarter to...

Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response we’ve gotten on it from readers and reviewers has been some of the best we’ve received for any product,...

Batter Up!

Minion #7, leader of the Journeys to the Western Ocean project, has been called up to the big leagues! Yep, I’m pinch-hitting on the Kobold Quarterly magazine staff, batting for Editorial Assistant Christopher Bodan in KQ #21! I can already hear the roar of the crowds as I step up to the plate—or maybe that’s loud booing I’m hearing. Ah, either way, it doesn’t bother me. You can’t keep a good kobold down, after all. Heck, I’ll take your thrown...

Take a Look at The Complete Kobold Guide to Game Design

Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for…and the advice you need! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of our Kobold Guide to Game Design series—now with all-new...

Teach Your Kids to Game Week: Solo Adventures

DriveThru RPG is promoting Teach Your Kids to Game Week, and the kobolds are 100 percent in favor of it. If we don’t teach our spawn to game, who will defend the warrens when we’re old and enfeebled, and adventurers kick in our doors and try to take our stuff? Those traps aren’t going to set themselves! As a designer and publisher who is also a proud, exhausted papa of two, teaching kids to game is very important to me. Because a lot of what...

Adopt a Soldier for Veterans Day

To celebrate this Veteran’s Day, please consider supporting one of our many troops with a subscription to Kobold Quarterly through our Adopt-A-Soldier program. We currently have a backlog of soldiers who would love to receive your sponsership. Help send a message of appreciation and spread the joy of gaming by connecting to a soldier today. Kobold Quarterly thanks you, and those serving in our military thank...

The First Board Game I Fell In Love With: Andrew Looney

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Andrew Looney. The first board game I ever fell in love with was Sorry! I have fond memories of playing Sorry (and other board games) with my mom as she sorted laundry. For her, such distractions were a...

The First Board Game I Fell In Love With: Matt Forbeck

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Matt Forbeck. The first board game I really fell in love with was Dungeon, the classic game from TSR. I’d had my first encounters with Dungeons & Dragons already, but I didn’t have enough people...

The First Board Game I Fell In Love With: Richard C. Levy

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Richard C. Levy. My favorite board game today and as far back as I can remember is Parcheesi. Known as The Royal Game of India, Parcheesi is also called Pachisi. I love the game for its fast-paced race and...

The First Board Game I Fell In Love With: Mike Selinker

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Starting things off is author Mike Selinker. For me, that’s easy: Squad Leader. I learned to play the original purple-box edition at age ten in the back of a glassblowing shop in Seattle. It was my first exposure to a hobby...

Kobold Guide to Board Game Design

Quick poll: who would like to take a course in board game design from the creators of games like Dominion, Magic: The Gathering, Betrayal at House on The Hill, Munchkin and Kill Doctor Lucky? What if the price of the course was set at, say, $20 or less? Whoa! Lots of hands. That’s perfect, because the Kobold Guide To Board Game Design is now available in the Kobold Store. Author Mike Selinker has tapped 15 of the world’s best game designers to...

Gen Con: How to Start an RPG Career — Freelancing 101

I’ve probably given the “How to Break into the RPG Industry” talk fifty times at conventions over the years, and the amazing thing is that the talk keeps changing because the field is always evolving. This Gen Con seminar was, frankly, one of the most honest and practical versions of these sorts of panels I’ve participated in, probably because of the range of experience of the panelists. Adam Daigle, Brandon Hodge, Ben...

News from Midgard and the Planes

What’s new in heaven and hell? Patrons of the Dark Roads & Golden Hells planar project and patrons of the Midgard campaign setting got news on project status and had a chance to define a part of the Mharoti Dragon Empire live and in person with lead designers Brandon Hodge and Wolfgang Baur on Saturday morning at Gen Con. The new elements were pretty straightforward and encouraging: Progress! Midgard is 80,000 words in manuscript form...


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