Hazardous Duty: Midgard Hazards for the AGE System

Earlier this year, the Midgard Bestiary (Volume 1) for the AGE System came out. The book has monsters galore just waiting for you to use in your AGE game. Monsters, however, aren’t the only things that can challenge your characters. Take a look at some hazards that have been converted to the AGE system, and then see if your adventurers can handle fogs that hide the presence of zombies or live through a storm that could very well age them...

Hump Day Hazard: Cadaver Gas

If the gods and the mortals that worship them had their wish, each and every one of the deceased would receive a proper burial. None would be left to decompose, face down, in sloughing mud or shifting sands. None would have their naked limbs picked at by the myriad scavengers and ghouls that roam the barrows just beyond the castle walls. None would slip through the gates of the Netherworld forgotten, dishonored, or unchristened. Sadly, this is...

Hump Day Hazard: Sloughing Ichor

Mida gasped and let out a shriek that chased the crows from the treetops. “Give her back, you hobgoblin!” Icarus cackled, holding the wooden doll—a ballroom dancer—just out of Mida’s grasp. “Give her back, give her back, give her back!” Tears welled at the corners of her eyes. Icarus scurried to the edge of the well and dangled the doll over the abyss by its horsetail hair. A smile marred by gaps—teeth yet to emerge – spread across Icarus’s...

Humpday Hazard: Echoing Curse

“Shut your mouths.” Nyx licked the blade of her punching dagger and slid against the wall. The cracks in the masonry felt icy. “Do you hear something, Nyx?” “I said hush, damnit!” Nyx peeled back her halfling braids, put a finger to the back of her ear, and held her breath. The rest of the group exchanged confused glances in silence. Only the tapping of water and the scuttling of dust beetles broke the gloom of the ancient castle’s stairwell....

Hump Day Hazard: Disjunction Decay

Ancient tomes speak of an age when magic was feral, where magic-users wielded nearly unimaginable and insurmountable power—provided they survived their first forays into spellcasting. One such power was that of disjunction, or the separation of magic into its most base elements. While this ability was harmless on its own—and, in fact, valuable to early practitioners of alchemy—some wielded disjunction like a weapon, stripping the magic from...

Humpday Hazard: Ghoul Vomit

“The door was thick—made of stone, I think—but I could still hear it. Damn my soul, I could still bloody hear it.” The priest sat in silence, casting a long frown over the ninth bowl of oatmeal the warrior had ignored this week. “When it first touched my ears, it sounded like a barrel of rancid meat was being dumped on a cellar floor all at once. I could hear chunks of wet skin sliding on the ground, settling in cracks between the masonry.” He...

Humpday Hazard: Barrenblight

The taking of mortal lovers by succubi is a legend that many dwellers of the Material Plane are familiar with. Fleeting paramours by nature, succubi are fabled to seduce men and women only to achieve petty, shortsighted ends. However, it is less known that some succubi take a single partner for extended periods. Those chosen for these ill-fated entanglements are typically important members of the community the succubus wishes to disrupt and...

Humpday Hazard: Steel of Spell Refraction

Discovered by noted man of science Dr. Belmont Breslin of Yornica, steel of spell refraction is an alloy formed from a naturally occurring ore with unusual properties. While it is an excellent conductor of vibration and sound—hence its use in superior musical instruments—steel of spell refraction is nonmagnetic and distorts arcane energy that washes over its surface. Most commonly, steel of spell refraction is used to reinforce masonry walls...

Hump Day Hazard: Vestige of Apathy

The life of an adventurer is one of unrelenting struggle and limitless sacrifice. To carry sword and symbol, without hesitation, into darkened labyrinths and abysmal grottoes betrays a resolve uncommon for mortals. Vicious monsters, lethal traps, insurmountable hazards—an adventurer must not waver in the face of such peril. And yet, many do. Like the soldier who marches to campaign, honor and victory are tempered—if not occluded—by risk,...

Hump Day Hazard: Famine Mist

I remember the last season my family ever farmed. That cloud—dirty crimson in color, like dried blood—drifted down the foothills like dust blown from the cover of an old book. Every crop it touched withered. The maize hardened and peeled, the berries soured, and the potatoes rotted before we could pull them from the dirt. The livestock in our shed perished soon after. The mist seemed so thorough in its ravages that I found a halo of dead flies...

Hump Day Hazard: Magnet Stone

Notable for the soft humming it emits, a magnet stone is a polarized black mineral that has been handy to alchemists, invaluable to city defense planners, and lethal to countless adventurers. While it occurs naturally in veins beneath the mountains of the realm, magnet stones are most often encountered as jagged, obelisk-shaped stalagmites that form after centuries of attracting metallic dust and detritus. Oozes and other mindless denizens...

Hump Day Hazard: Shadowcreep Ice

Common in places touched by the cold grasp of shadow, shadowcreep ice is an unnatural substance that freezes in areas of darkness and melts when exposed to light. Rumored to have first dripped from the stalactites of a grotto inhabited by an undead primordial, this hazard has claimed the lives of numberless adventurers who had failed to discern its nature before stumbling, slipping, or plummeting to their frigid demise. In its frozen state,...


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