Home / #dnd / Page 27

#dnd

Into the Wilderness: Presenting Choice

Wilderness exploration has always been integral to the game. Even in its earliest forms, Outdoor Survival was considered an important addition while campaign structures like hex crawls and the West Marches setting have kept that tradition alive. In a genre dedicated to diving into the new and unknown, this is no surprise. The wilderness is

Into the Wilderness: Presenting Choice Read More »

One-on-One Roleplaying: Adapting Tales of the Old Margreve

There were many reasons that we were excited when Tales of the Old Margreve came out. Firstly, the vast majority of Beth’s PCs have been druids, so we were immediately interested in something with a heavy emphasis on a mysterious and ancient forest. Secondly, this book features a series of adventures that can stand alone

One-on-One Roleplaying: Adapting Tales of the Old Margreve Read More »

Play with Class: Draft a Dynamite Druid

Role of the Druid Druids have a great deal of freedom in what role they fill in an adventuring party. If a party doesn’t have a standard healing class, druids can fit into that category nicely. If healing is already covered, they can become DPS (damage per second) machines with their killer selection of blasting

Play with Class: Draft a Dynamite Druid Read More »

Rogue’s Gallery: Galdvyr Steadystone

Hunter of the Damned. During his many northern crossings, Galdvyr has successfully led numerous expeditions through encounters with its many dangers, such as giants, werewolves, and fey. None of those creatures bedevil him as much as the walking dead though. Galdvyr despises vampires in particular, viewing them as unnatural parasites. He has a dream of

Rogue’s Gallery: Galdvyr Steadystone Read More »

Harbingers of the Yawning Void: Dark Magics and Fell Relics

NEW CULT SPELLS These spells have been developed by the cult. CURSE OF DISSOLUTION 4th-level necromancy (Void)Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute You speak a phrase of Void Speech as you touch a creature. That creature must succeed on a Charisma saving throw or be cursed for the duration

Harbingers of the Yawning Void: Dark Magics and Fell Relics Read More »

Tripping on the World Tree: Reading the Warlock Guide to the Planes

Next, the guide specifically details seven separate planes, specifically the Infinite Halls (Seven Heavens of Celestial Light), Silendora (Summer Lands of the Elves), Valhalla (including the Storm Court and Geirrhöth), Klingedesh (the Marketplace), Ravatet (Plane of Gears), the Evermaw (Plane of the Undead), and finally Ginnungagap (the Yawning Void). Each section describes locations of interest

Tripping on the World Tree: Reading the Warlock Guide to the Planes Read More »

Warlock’s Apprentice: An Ode to Randomness

Creating material for roleplaying games isn’t the same as engineering a new smartphone or finding ways to speed up an assembly line. Those tasks are tethered to the real world. The most revolutionary manufacturing idea ever conceived is in fact worthless if it depends on technology that can’t be built. RPGs, on the other hand,

Warlock’s Apprentice: An Ode to Randomness Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Scroll to Top