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Rogue’s Gallery: Brahm the Venturer

Rogue’s Gallery: Brahm the Venturer

Brahm is tall and broad shouldered like most of his kin. He keeps his chest and back uncovered so as to better display the labyrinthine branding that patterns his back and shoulders. He greets everyone he meets with a practiced disinterest but becomes talkative as he grows more comfortable with them.

Seer of the Middle Sea. Brahm became familiar with ocean travel at a young age. After becoming injured in a fierce battle against pirates off Raguza, he left his parents’ employ aboard the Glory of Gold and convalesced with his grandmother in Triolo. While there, he began to experience strange visions while he was engrossed in watching the merchants and their patrons who lived and worked in the neighborhood. When he discussed his new ability with his grandmother, she shared his family legacy with him and guided him through interpreting his visions. When he returned to the ocean, as a mate aboard the pirate-hunting brigantine Falcon’s Hunt, he immersed himself in his work. He has gained a reputation as a skilled shipboard battler and sailor. When he is ashore, Brahm will tell someone their fortune in exchange for a drink. His visions, and their interpretations, are startlingly accurate.

Characteristics

Personality Trait. While I enjoy sharing my insights, I never give them away for free.

Ideal. Freedom. Knowledge of what may come allows for greater choice.

Bond. My grandmother passed a token to me when she explained our gift of the sight. It’s my most prized possession.

Flaw. I saw a truth once that I refused to speak and tragedy was the result. It haunts me to this day.

Brahm the Venturer, Sailor

Medium humanoid (minotaur), chaotic neutral
Armor Class 14 (unarmored defense)
Hit Points
15 (2d8 + 6)
Speed
30 ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)16 (+3)10 (+0)13 (+1)8 (−1)

Saving Throws Str +5, Con +5
Skills
Arcana +2, Nature +2, Perception +3, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Minotaur
Challenge
1/2 (100 XP)  

Charge (1/Turn). If Brahm moves at least 10 feet toward a target and hits it with a gore attack on the same turn, he deals an extra 3 (1d6) piercing damage and can use his bonus action to shove his target 5 feet.

Furious (2/Day). Brahm can use his bonus action to seethe into a destructive rage. When he does so, he gains the following:

  • He has advantage on Strength checks and Strength saving throws
  • He has resistance to bludgeoning, piercing, and slashing damage
  • He deals 2 points of extra damage on melee attacks as noted under actions
ACTIONS

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded in two hands. If Brahm is furious, the damage increases to 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if wielded in two hands.

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 8 (1d6 + 5) piercing damage if Brahm is furious.

Brahm the Venturer, Farseeing Sailor

Medium humanoid (minotaur), chaotic neutral
Armor Class 15 (unarmored defense)
Hit Points
51 (6d8 + 24)
Speed
30 ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)18 (+4)10 (+0)13 (+1)8 (−1)

Saving Throws Str +5, Con +6
Skills
Arcana +2, Nature +2, Perception +3, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Minotaur
Challenge
2 (450 XP)

Charge (1/Turn). If Brahm moves at least 10 feet toward a target and hits it with a gore attack on the same turn, he deals an extra 3 (1d6) piercing damage and can use his bonus action to shove his target 5 feet.

Furious (3/Day). Brahm can use his bonus action to seethe into a destructive rage. When he does so, he gains the following:

  • He has advantage on Strength checks and Strength saving throws
  • He has advantage on Wisdom saving throws against spells and other magical effects
  • He has resistance to bludgeoning, piercing, and slashing damage
  • He deals 2 points of extra damage on melee attacks as noted under actions
ACTIONS

Multiattack. Brahm makes two attacks: one with his trident and one with his horns.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded in two hands. If Brahm is furious, the damage increases to 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if wielded in two hands.

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 8 (1d6 + 5) piercing damage if Brahm is furious.

Brahm the Venturer, Farseeing Mate

Medium humanoid (minotaur), chaotic neutral
Armor Class 15 (unarmored defense)
Hit Points
110 (13d8 + 52)
Speed
40 ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)18 (+4)10 (+0)13 (+1)8 (−1)

Saving Throws Str +5, Con +6
Skills
Arcana +2, Nature +2, Perception +3, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Minotaur
Challenge
4 (1,100 XP)

Charge (1/Turn). If Brahm moves at least 10 feet toward a target and hits it with a gore attack on the same turn, he deals an extra 3 (1d6) piercing damage and can use his bonus action to shove his target 5 feet.

Furious (3/Day). Brahm can use his bonus action to seethe into a destructive rage. When he does so, he gains the following:

  • He has advantage on Strength checks and Strength saving throws
  • He has advantage on Wisdom saving throws against spells and other magical effects
  • He has resistance to bludgeoning, piercing, and slashing damage
  • He deals 2 points of extra damage on melee attacks as noted under actions

Innate Spellcasting. Brahm’s spellcasting ability is Wisdom (spell save DC 11). He can innately cast the following spell, requiring no material components:

  • 1/day: calm emotions
ACTIONS

Multiattack. Brahm makes three attacks: two with his trident and one with his horns.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded in two hands. If Brahm is furious, the damage increases to 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if wielded in two hands.

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 8 (1d6 + 5) piercing damage if Brahm is furious.

Brahm the Venturer, Ancestral Captain

Medium humanoid (minotaur), chaotic neutral
Armor Class 15 (unarmored defense)
Hit Points
136 (16d8 + 64)
Speed
40 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)18 (+4)10 (+0)13 (+1)8 (−1)

Saving Throws Str +7, Con +7
Skills
Arcana +3, Nature +3, Perception +4, Survival +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Minotaur
Challenge
6 (2,300 XP)

Charge (1/Turn). If Brahm moves at least 10 feet toward a target and hits it with a gore attack on the same turn, he deals an extra 3 (1d6) piercing damage and can use his bonus action to shove his target 5 feet.

Furious (3/Day). Brahm can use his bonus action to seethe into a destructive rage. When he does so, he gains the following:

  • He has advantage on Strength checks and Strength saving throws
  • He has advantage on Wisdom saving throws against spells and other magical effects
  • He has resistance to bludgeoning, piercing, and slashing damage
  • He deals 3 points of extra damage on melee attacks as noted under actions

Innate Spellcasting. Brahm’s spellcasting ability is Wisdom (spell save DC 12). He can innately cast the following spell, requiring no material components:

  • 1/day: calm emotions
ACTIONS

Multiattack. Brahm makes three attacks: two with his trident and one with his horns.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if wielded in two hands. If Brahm is furious, the damage increases to 10 (1d6 + 7) piercing damage, or 11 (1d8 + 7) piercing damage if wielded in two hands.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 10 (1d6 + 7) piercing damage if Brahm is furious.

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