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The Lost GM Scrolls: Mike Mearls on Legos, Cinder Lords, and the City of Brass

Back in the fall of 2009, Chris Dinkins and I interviewed a host of game designers and novelists who were also experienced game masters. We sent around too many questions to too many GMs and received far too much material for one article to hold. As a result, a lot of great material got scrapped.

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Oh, I’m Going to Get Killed Any Minute Now (Part 8)

(Also Titled: The Ongoing Diary of Thppgrg, Goblin Minion) As ever, readers who are new to the diary, please scroll down a bit to where you see the Thppgrg tag. Click on it. Yeah, that’s right. Otherwise, if you missed part seven, you can just click here. (Art by Chris McFann.) DAY THIRTY-FOUR Odd day, today.

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Journeys into the West: Guardians and En Garde!

Continuing with our preview materials, the patrons of Journeys to the West have finished generating items and spells, and now we’re heading full sail toward playtesting—presuming the winds of creativity and the authors’ muses are generous! In the meantime, patrons are looking over material, plus they’re looking for mechanical or grammatical concerns (and hoping to

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Howling Tower: Complexity and Option Fatigue

By now, everyone has had time to settle into the idea that D&D is getting another revision. I’m using this week to look at some D&D history, what revisions mean, and their effects. Today’s episode concerns complexity and option fatigue. Every revision of D&D has made the game more complex somehow. Complexity comes in different

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Oh, I’m Going to Get Killed Any Minute Now (Part 7)

(Also Titled: The Ongoing Diary of Thppgrg, Goblin Minion) As ever, readers who are new to the diary, please scroll down a bit to where you see the Thppgrg tag. Click on it. Yeah, that’s right. Otherwise, if you missed part six, you can just click here. (Art by Chris McFann.) DAY TWENTY-NINE Mondays. Seriously. Had

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Your Whispering Homunculus: A Plethora of d12 Tables (Part 4 of 4)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) [previously] Twelve Types of Cider 1. Dabshaw’s Ratfest Scrumpy 2. Rumper’s Kill or Cure Cider 3. Poppritt’s Poisonous Perry 4.

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Howling Tower: Racial Discrimination

No, not that type of discrimination. Fantasy roleplayers love their nonhuman races. What started in AD&D with elves, dwarves, halflings, half-elves, and half-orcs has mushroomed into dozens of player-character races in RPGs. Players seem to have an inexhaustible appetite for more races to dabble with. The choices have expanded from humans through the so-called demihumans

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