Delve into the Depths in the Kobold Blog

Triple Launch:
Shadow Fey, Azlant, and Azathoth

To date, Open Design has been about competition between competing proposals, pitting projects and editions against one another. In an effort to accommodate everyone, we even completely redesigned Halls of the Mountain King in two editions. While that project was huge, we’re not pursuing that approach again. We’re learning from the experience and doing something

Triple Launch:
Shadow Fey, Azlant, and Azathoth
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The More Fantastical It Can Be:
Map Talk with Jonathan Roberts

Maps do much more than tell us where we are or how to get where we’re going. Maps tell us about the world they depict and the cartographer who created them. As RPG cartographer Jonathan Roberts says, “A good map should be functional. The primary purpose of any map is to be clear and precise.

The More Fantastical It Can Be:
Map Talk with Jonathan Roberts
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That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.

Game designer Hank Woon, Jr. got his start with Demonblade, a 15,000-word adventure that appeared in Dungeon 97. The best part of Demonblade for Woon was that he got to include a new prestige class, the Keshen Blademaster, who hail from the land of Kesh and are fierce enough when encountered alone. And profoundly deadly

That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.
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