Delve into the Depths in the Kobold Blog

Magic Shops: Flights of Fancy (Part 2 of 2)

If you open issue #19 of Kobold Quarterly, you’ll find an article called “Magic Shops: What’s in Store?” by Christina Stiles and Spike Y Jones (the very same authors of this article!). That article explores the topic of how you can turn the experience of shopping for magic items into a useful GM tool, plus shows

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How to Set Up an Assassination Attempt without Upsetting Your Players (Part 3 of 3)

So, you’ve read the first two parts of this series (Part One and Part Two), and now you’re ready for more. In this final installment, we take a look at scene, action, and the attack. Describe the Scene You have no need for initiative or battlemats yet. Give a brief overview of the encounter location

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Bedorken’s Big, Bad Bag of Bones

Bedorken was never a very good necromancer. Schooled by his father, the reviled Necromancer Ezekhan, he could not stomach the ghouls and zombies that were a fixture of his father’s work. Bedorken was, however, extremely talented. He excelled at conjuration and transmutation, especially the fabrication of extradimensional spaces. He also had a love of skeletons

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Darkwater

A pool of oily black water ripples as you approach. Darkwater can be both an unexpected terrain hazard and a potential story hook for assassination plots. If your adventurers are moving through a dark and dank cavern system, they might walk right into a puddle of darkwater. If they’re mixing among the social elite in

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Familiar Roles: Practical Ideas for Animal Familiars (Part 2 of 2)

The empathic connection between a master and familiar has a way of shaping the behavior of both… [previously] __ Lennox pleaded with the grey-bearded man in the park. “C’mon… I know you know the old woman in the swamp outside the city. You told a nobleman she could raise animals from the dead. Now please,

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