Delve into the Depths in the Kobold Blog

Howling Tower: Placing Traps to Serve a Larger Purpose

The trap is a D&D icon. Classic dungeons such as Tomb of Horrors and The Hidden Shrine of Tamoachan are famous for their mechanical ambushes. Traps are so central to the concept of dungeons that an entire class—the thief—was developed to deal with them (along with locked doors). In real life, of course, archaeologists have

Howling Tower: Placing Traps to Serve a Larger Purpose Read More »

AGE of Combat: Building Combat Encounters in the AGE System (Part 2 of 2)

In the last post, we covered how the Threat Level system works to provide Dragon Age and AGE system game masters with a base score for deciding if a group of adversaries would make an appropriate challenge for their player characters. This post expands on those rules by providing the Threat Level system for the

AGE of Combat: Building Combat Encounters in the AGE System (Part 2 of 2) Read More »

Oh, I’m Going to Get Killed Any Minute Now (Part 24)

As ever, readers who are new to the diary, please read the earlier installments first. (Art by Chris McFann.) DAY FIFTY-FIVE (later) Well. Planning—and subsequently executing—a company picnic is significantly harder than I initially expected. Here’s my whole freaking Saturday basically wasted, and I’m no closer to having that punch made than I was this

Oh, I’m Going to Get Killed Any Minute Now (Part 24) Read More »

ENnie Award Nominations for Open Design!

There is singing, dancing and drinking in the kobold mines today: Open Design received four ENnie Award 2012 nominations. Here’s what we’re up for this year: Best Adventure: Streets of Zobeck Best Art, Interior: Book of Drakes Best RPG Related Product: Complete Kobold Guide to Game Design Best Writing: Your Whispering Homunculus Congratulations to Ben

ENnie Award Nominations for Open Design! Read More »

AGE of Combat: Building Combat Encounters in the AGE System (Part 1 of 2)

Combat encounters are a staple of most tabletop roleplaying games, and that is certainly the case in the Dragon Age RPG from Green Ronin. Combat in Dragon Age is fun, fast, and cinematic, with both heroes and villains using the game’s unique stunt system to perform daring feats of skill to quickly turn the tide

AGE of Combat: Building Combat Encounters in the AGE System (Part 1 of 2) Read More »

Oh, I’m Going to Get Killed Any Minute Now (Part 23)

As ever, readers who are new to the diary, please read the earlier installments first. (Art by Chris McFann.) DAY FIFTY-FOUR (date in t-minus 7 minutes) I owe my friends. BIG TIME. Quite literally, actually. I very specifically had to sign actual paperwork documenting that I, in fact, owe my friends and that, very specifically,

Oh, I’m Going to Get Killed Any Minute Now (Part 23) Read More »

Your Whispering Homunculus: One Hundred Matters of Great Importance to Animals

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Just imagine it!” “Master?” “If we could talk to the animals!” “You can, master. Buy a scroll in the mystic

Your Whispering Homunculus: One Hundred Matters of Great Importance to Animals Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Scroll to Top