So . . . What’s The Sunken Pyramid?
We unlocked The Sunken Pyramid in the Kickstarter campaign for the Tales of the Valiant Game Master’s Guide! Hooray! Now uh . . . what’s The Sunken Pyramid?
So . . . What’s The Sunken Pyramid? Read More »
We unlocked The Sunken Pyramid in the Kickstarter campaign for the Tales of the Valiant Game Master’s Guide! Hooray! Now uh . . . what’s The Sunken Pyramid?
So . . . What’s The Sunken Pyramid? Read More »
Magical staves are among the most sought-after magic items for many spellcasters. In Midgard, there are a number of unique magical staves, many with rich histories and lore.
Warlock’s Apprentice: Magic Staves of Midgard Read More »
I first became aware of William O’Connor back in the 90s when I was working with Last Unicorn Games. Bill did some amazing interior illustrations for Last Unicorn’s Aria: Canticle of the Monomyth RPG. I was not at all surprised when I started seeing his incredible art in D&D books, both interior and covers. He did the
William O’Connor Remembrance Read More »
New Paths Compendium Kickstarter An updated, reorganized, much expanded, full color, hardcover version of the New Paths Compendium has been a long time coming. Brand new classes, archetypes, feats, and spells. And here’s the Kickstarter for it! It started from humble enough beginnings. Way back in 2009, the spell-less ranger appeared in Kobold Quarterly #11, and
New Paths Compendium Kickstarter Launch Read More »
Yesterday, we posted the first part of a two-part interview with Anna Meyer, who created some gorgeous maps for the Southlands Campaign Setting! You can read about (and see) her process in the second part of this interview. What were some of your highlights working on the Southlands maps? The biggest thrill with a project
Interview with Southlands Cartographer Anna Meyer, Part Two Read More »
As part of the production work involved with the Southlands project, Anna Meyer created some excellent maps! You can read about (and see) her process in this two-part interview! When did you decide to become a cartographer, and why did you make this choice? I’ve always had a fondness for maps since I was a
Interview with Southlands Cartographer Anna Meyer, Part One Read More »
Southlands is an exciting new campaign sourcebook for the Pathfinder Roleplaying Game, featuring stunning art, maps, and adventure hooks. We asked Southlands artist Fred Fields to walk us through the creation of the title page art… You created a beautiful new piece for the Southlands book. Can you talk a little about your working process
Interview with Southlands Artist Fred Fields Read More »
How many people know that Shippensburg University, here in my home state of Pennsylvania, held week-long D&D camps every summer during the mid-eighties? That’s right, a summer camp for D&D!  Instead of basket weaving and archery, you played Dungeons & Dragons … all week. It was a lot of fun (I attended the last two years, and
A Look at D&D Camp: Shippensburg University Read More »
When I’m working on something, I typically write on the computer, then print out a draft, which I put into a zippered, 3-hole binder that I carry around, read over, and mark up. I then implement those changes into the file, print out a new draft, which goes into my cool zippered, 3-hole binder that
Shadows of the Dusk Queen Designer’s Diary Read More »
We have another exciting goal for you to join in on for the Southlands Kickstarter: dice! Come learn more about this goal through Marc Radle’s eyes (and words). Like pretty much everyone who plays table top RPGs, I love dice. I mean, I really love dice! OK, I guess the truth is, I’m a full-blown,
Confessions of a Dice Geek Read More »
The White Necromancer is all my son’s fault! You see, my son plays in our weekly Pathfinder games and (says the proud father) is an extremely good, knowledgeable player. In fact, I often bounce ideas off him when I am working on freelance projects. But, I digress …. My son was really intrigued with the idea of playing
Design Blog: The Expanded White Necromancer Read More »
Working as art director on the Deep Magic project is a blast! In particular, working with cover artist Marcel Mercado was a creative delight, and I am THRILLED with what he came up with. Initially, my direction to Marcel for the cover basically focused on Midgard magic (blood magic, rune magic, shadow magic, and geomancy).
Deep Magic: Crafting the Cover Read More »
In part 1, Marc Radle explored character class suggestions for lamia adventurers. Then, in part 2, he provided us with favored class options and alternative racial traits. Now he presents the Serpent Blade for use in your game. To learn more about lamias, be sure to also check out Kobold Quarterly 23. Serpent Blade Serpent
Lamia Adventurers (Part 3) Read More »
Last week, Marc Radle explored character class suggestions for lamia adventurers. This week, he provides us with favored class options and alternative racial traits. To learn more about lamias, be sure to also check out Kobold Quarterly 23. Favored Class Options Instead of receiving an additional skill rank or hit point whenever they gain a
Lamia Adventurers (Part 2) Read More »
Lamia adventurers are extremely rare and are almost exclusively made up of those outcast lamia commoners who have struck out on their own or escaped the wickedness of their brethren. Because most lamia practice at least some form of magic, many lamia adventurers are spellcasters, with sorcerers, oracles, witches, and druids being by far the
Lamia Adventurers Read More »
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