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Transmutation: More New Spells

According to the rules, polymorph effects don’t stack. Would-be transmuters need to carefully select a diverse array of transmutation powers for those instances when the only remaining foe has already been transformed into some harmless form. Several transmutation spells also create effects or conditions that make their targets more attractive candidates for an ally’s attacks. […]

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RPG Superstar: Congrats to Maurice de Mare, Kobold Trapsmith

We’re happy to share the news that Maurice de Mare has entered the Top 32 of Paizo’s RPG Superstar contest! Maurice does a fantastic job authoring the Trapsmith series for this blog — one of our most popular columns. Check them out, if you haven’t already. Congratulations, Maurice, on your success in Round 1. Onward to

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Full Sleeve Midgard: Goblin Gauntlet Witch Variant (Part 7)

The gauntlet witch archetype first appeared in Kobold Quarterly #23, offering a vibrant alternate option for playing a witch. This article details the goblin racial variants of the gauntlet witch in Midgard. Goblin Gauntlet Witch Variant: Wasteland Gauntlet Witch Racial Archetype Given the propensity for goblins in the Western Wastes to come by lost Ankeshel vril technology

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Your Whispering Homunculus—The Sticky End of Those Who Play With Fire

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master.” “Yes, Maggotlooks.” “That jar next to the pickled dwarf eyes—” “The one adjacent to the bladders?” “Yes, master. What

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Full Sleeve Midgard: Tiefling Gauntlet Witch Variant (Part 6)

The gauntlet witch archetype first appeared in Kobold Quarterly #23, offering a vibrant alternate option for playing a witch. This article details the tiefling racial variants of the gauntlet witch in Midgard. Tiefling Gauntlet Witch Variant: Demonhand Witch Racial Archetype By turns imposing and sneaky, demonhand witches are often reavers and raiders, seekers after lost Caelmarath arts

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Parry, Riposte, Electrocute: Magus Options (Part 2)

This week, Jerall continues his Magus Options series by providing the sanctioned spellsword option. Sanctioned Spellsword Many sanctioned spellswords protect sites, people, and relics sacred to magic-focused deities. Religions that fear or police the use of magic may train a select few sanctioned spellswords to instead hunt down magic-users. Class Skills: The sanctioned spellsword removes

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Blood-Stained Ice: Monsters of the Arctic—Soul Render (Part 5)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it

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Parry, Riposte, Electrocute: Magus Options (Part 1)

Most magi seek a balance between steel and spell, though some may focus a fraction more of their attention on the martial or arcane aspect of their unique fighting styles. Some, however, seek to expand their repertoire, experimenting with a wider variety of skills and abilities. Presented below is a new archetype for the magus.

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Creature Comforts: Frost Giants (Part 4)

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we venture further into the concept of snow giants, which has a statistics block in part 3, along with several magic items you can add to your game.

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