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Adopt-a-Soldier Contest Winner: Senior Airman Ian McGonigal, USAF

When we launched the Kobold Quarterly Adopt-a-Soldier Holiday Contest, we heard some perspectives on gaming in the army from Ed Healy and in the navy from Rich Baker. SrA Ian McGonigal, one of our two contest winners (along with civilian Jospeh Kramer), recently gave us some insight into gaming among those who slip the surly […]

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Adopt-a-Soldier Update: Q&A With Matt James

Thanks to everyone who entered the Adopt-a-Soldier Holiday Contest and to the many others who helped spread the word. Your efforts doubled the number of Adopt-a-Soldier sponsorships in less than a month—so if you’re in the military, there’s a Kobold Quarterly gift subscription waiting for you right now. Head over to the product page and

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Adopt-a-Sailor: Q&A With WoTC’s Richard Baker

Kobold Quarterly’s Adopt-a-Soldier program is open to all branches of the military: sailors, marines, airmen, and guardians are all eligible to receive free gift subscriptions from sponsors. Sailors have relied on games to relieve the monotony of long voyages ever since oars first touched water. To get the scuttlebutt on gaming in the navy, we

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Unconventional Dreaming:
A Conversation with Jeff LaSala

Novelist and game designer Jeff LaSala is perhaps best known for his Dungeon Crawl Classics: The Transmuter’s Last Touch and his Eberron novel, The Darkwood Mask. Both of these, it is important to note, involve kobolds. Lots and lots of kobolds. In fact, it is safe to say that Jeff LaSala is a bona fide

Unconventional Dreaming:
A Conversation with Jeff LaSala
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How Would You Stop the Seasons? A Conversation with Kevin A. Ross

Kevin Ross is back. Miskatonic River Press is back. With a Call of Cthulhu license from Chaosium, Cthulhu is once again dreaming, and all across the world, investigators are being scared witless. A veteran horror RPG writer, Ross has contributed to over 30 products, for companies such as Chaosium, Pagan Publishing, and Miskatonic River Press.

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The More Fantastical It Can Be:
Map Talk with Jonathan Roberts

Maps do much more than tell us where we are or how to get where we’re going. Maps tell us about the world they depict and the cartographer who created them. As RPG cartographer Jonathan Roberts says, “A good map should be functional. The primary purpose of any map is to be clear and precise.

The More Fantastical It Can Be:
Map Talk with Jonathan Roberts
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That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.

Game designer Hank Woon, Jr. got his start with Demonblade, a 15,000-word adventure that appeared in Dungeon 97. The best part of Demonblade for Woon was that he got to include a new prestige class, the Keshen Blademaster, who hail from the land of Kesh and are fierce enough when encountered alone. And profoundly deadly

That Sense of Awe, Wonder, and Mystery:
a Conversation with Hank Woon, Jr.
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In Praise of External Limitations:
Map Talk with Ralf Schemmann

Ralf Schemmann is a designer for ProFantasy Software Limited. Currently, he works on “styles” for Campaign Cartographer. He is also a web designer and freelance cartographer with a love for classical fantasy campaign maps. “The guidelines I use are generally very loose, since maps vary so wildly,” said Schemmann. “The most important one is probably

In Praise of External Limitations:
Map Talk with Ralf Schemmann
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Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze

Greg Stolze has worked on games for White Wolf, Atlas Games and Arc Dream Publishing, among others. He’s a game designer with a love of streamlined rules and good storytelling. Stolze, in the words of James Lowder, editor of the Origins award-winning Hobby Games: The 100 Best, has been “a key player in several of

Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze
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