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Howling Tower

Howling Tower: Monster Stats

In the year since fifth edition came out, I’ve spent an inordinate amount of time deconstructing its monsters and putting them back together again. The lessons I’ve learned have been invaluable when developing new creatures for third-party monster collections such as Fifth Edition Foes from Necromancer Games and Southlands Bestiary and Tome of Beasts from […]

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Howling Tower: Expect Things to Go Wrong

(This is the fifth installment in a series of articles for players hoping to get the best possible experience from their time around the RPG table.) “Adventures, in retrospect, are pieces of extremely bad luck that missed a fatal ending.” ―Lawrence Griswold, Tombs, Travel and Trouble It’s a shame that Lawrence Griswold isn’t better known

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Howling Tower: Taking Players Outside Their Comfort Zones

Balance has always been a big concern among RPG players and designers. My friends and I had our first debate about whether D&D’s classes, races, spells, monsters, and magic items were “balanced” during our very first D&D session. We reached no definite conclusion other than that balance is a fleeting target. D&D is not a

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