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Collection of Curiosities: The Clearwater Pond

The glint of light on a clearwater pond could dazzle eyes, but it might be what’s in the pond that really snags the attention of any nearby player characters. Again, these details are easily noted by those who end up swimming in the pond (for whatever reason) or, in some cases, while approaching it, and […]

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Book Review: Night of the Hunter: Companions Codex, Book 1

The Night of the Hunter, R.A. Salvatore 384, Wizards of the Coast ISBN-13: 978-0786965113 Drizzt and his reincarnated companions have had a twenty-year reunion, and they are going back to one of their old haunts: Gauntlgrym. Their goal is to rescue or destroy Bruenor’s loyal shield dwarf friend. So, you might think that this is

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Collection of Curiosities: The Chamber Behind the Waterfall

Waterfalls, with their rushing water and gorgeous settings, can also cover secret areas that contain interesting things that have been left behind by other explorers—or inhabitants. It could be that the chamber behind the waterfall isn’t exactly free of an occupant, too. Again, these details are easily noted by visitors, and you can use them

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Words of Power Groups

Until Deep Magic comes out, James Eder continues to provide us with groups and more to help satisfy our craving for magic. Take a look… The Librarians of Nashudal Nashudal is an ancient enclave where magic-users have gathered to collect lore and pool their intellect together in the search for ever-greater understanding. Naturally, most of

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Time Magic Groups

The Clock-Watchers Time magic is widely regarded as one of the most dangerous and unpredictable forms of magic, especially if it gets out of hand. It’s one thing to dispel a blighted area or fling fire into the faces of your foes; it’s quite another to try and rewrite history on a regular basis to

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Collection of Curiosities: The Tavern

Today let’s venture into a beloved adventuring site: the tavern. All kinds of adventuring stories start, continue, and end in taverns, and you might find some interesting details to add to your tavern below. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other

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Collection of Curiosities: The Apothecary

Today we delve into the potential strangeness you might find within the local apothecary’s shop. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly

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