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A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 2)

Kobold Quarterly Bonus Material! Here it is! The second and final installment of the Pathfinder Roleplaying Game version of the article “A Broken Mind” from Kobold Quarterly #11. The original article details new rules for introducing sanity and mental disorders to your 4th Edition game. So now, you can break minds no matter the edition

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A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 1)

Art by Cory Trego-Erdner Kobold Quarterly Bonus Material! Kobold Quarterly #11 (on sale now) offers rules for using madness and sanity, in the article “A Broken Mind,” for 4th Edition. However, fear not 3rd Edition fans, for right here and absolutely free are the the same rules built for Pathfinder Roleplaying Game! Why break bones,

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Even More Reviews of Kobold Press Quarterly #11

The reviews keep pouring in. And what are reviewers saying about the latest issue of Kobold Quarterly? … I couldn’t be more pleased with this magazine. It’s been quite a while since I’ve gotten this many ideas out of a gaming mag. Please excuse me while I go subscribe and look up back issues. Read

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The Hunter of the Cursed

Kobold Quarterly Bonus Material! You may already own Kobold Quarterly #11, but you’re not done getting additional content for it! Today, to accompany his “Howling Werebeasts” article on lycanthropes, the inestimable John Ling presents a brand-new prestige class. Werewolves, your days are numbered, for the hunter of the cursed is on your trail! Gald moved

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Monday Monsters: Mycolids
(Imperial Gazetteer Bonus Material)

Mycolids are sentient mushroom folks that live in the dark alongside the ghouls and their sprawling empire. You will find some mycolids detailed within the Imperial Gazetteer… but here’s a few extra to up the excitement. The pale brown puff of spores caught us unaware, and soon, we were fighting amongst ourselves, mad with rage

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(Imperial Gazetteer Bonus Material)
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Open Design Podcast 6:
Laws, Connors, Macklin

Despite the vagaries of illness and uncertain guests, the Open Design Podcast has delivered another fine — and free! — show. Regular John Wick delivers his Wicked Fantasy segment with style, and yours hosts are me, Rone Barton, and Ed Healy. Our lead guest this time out is design innovator and legend Robin Laws (of

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Laws, Connors, Macklin
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Monster Mayhem: Things of Madness and Desolation, a Miscellany (Part 5)

Don’t be afraid to think outside of the box for adventures with predominantly mad monsters, particularly in their relationships with the PCs. Spellcasting, for example, offers you an option to introduce variations on standard events, and the variation on scrying below is offered as one such example. Others possible spells that may rip the thin

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Monster Mayhem: Things of Madness and Desolation, the Feats (Part 4)

If there is one thing you can say for certain about aberrations, they are all different. They are defined by their strange, twisting natures. Nowhere else can you find such diversity—even between related individuals. The perversity of their form and function knows no bounds. Aberrant, Perverted [General] This sickening monstrosity is an affront to the

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Monster Mayhem: Terror Bird

Fast and furious, terror birds run down prey with single-minded intensity, shredding and devouring warm flesh with seeming enthusiasm. These large, flightless predatory birds are often apex predators in primeval forests and grasslands. With formidable beaks and talons, both massive and razor sharp, these birds easily disembowel creatures with a single swipe. Terror Bird Lore

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