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Monday Monsters: Mycolids
(Imperial Gazetteer Bonus Material)

Monday Monsters: Mycolids
(Imperial Gazetteer Bonus Material)

Mycolids are sentient mushroom folks that live in the dark alongside the ghouls and their sprawling empire. You will find some mycolids detailed within the Imperial Gazetteer… but here’s a few extra to up the excitement.

The pale brown puff of spores caught us unaware, and soon, we were fighting amongst ourselves, mad with rage and thoughtless as animals. The mycolids destroy your mind with poison and turn your hand against your dearest friends.

And before we could regain our senses and run for our lives, the cavern was shaking and the air was churning as the most massive mushroom we ever saw staggered forward into combat. The crazed beast flailed at anything that moved, quickly destroying our caravan and scattering the few survivors.

Fool’s Breath Mycolid (Level 9 Artillery (Leader))

Medium natural humanoid (plant) XP 400

Initiative +5       Senses Perception +7; darkvision
Guiding Thoughts (psychic) aura 5; mycolids within the aura never grant combat advantage
Intrusive Thoughts
(psychic) aura 5; all creatures, except other mycolids, that make a melee attack within the aura hit themselves instead if the d20 roll is an odd number
hp
77; Bloodied 38
AC 21, Fortitude 21, Reflex 22, Will 21
Speed 6

[M] White Noise(standard; at-will) â—Š Psychic
+14 vs. Will; 1d8+5 psychic damage, and the target is immobilized until the end of its next turn; the mycolid can shift 3 squares

[r] Psychotic Visions (standard; at-will) â—Š Illusion
Ranged 15; +14 vs. Will; the target believes all allies are mycolids and considers them enemies (save ends); for any attack the target makes, it must choose a random ally or enemy within range as the target of the attack

Alignment unaligned     Languages Common
Str 11 (+4)           Dex 12 (+5)         Wis 16 (+7)
Con 17 (+7)         Int 20 (+9)           Cha 17 (+7)

Destroying Angel Mycolid (Level 15 Solo Brute)

Huge natural humanoid (plant) XP 6,000

Initiative +10     Senses Perception +10; darkvision
Mycorrhizal Bloom aura 15; the area within the aura is considered difficult terrain, except for mycolids; in addition, while within the aura, any helpless creature (including other mycolids) takes damage equal to its level each round, and the destroying angel heals the same amount
hp
730; Bloodied 365
AC 29, Fortitude 29, Reflex 25, Will 29
Saving Throw +5
Speed
6
Action Points 2

[M] Terrible Grasp (standard; at-will)
Reach 3; +18 vs. AC; 2d8+6 damage, and the target is grabbed (until escape); while the target is grabbed, it takes ongoing 5 damage, and the mycolid heals the same amount; the mycolid can have up to two grabbed opponents at a time (one for each hand); if the mycolid makes a titanic smash or a sweeping blow with a hand holding a grabbed creature, the grabbed creature takes half the damage inflicted, but the mycolid does not heal this amount

[a] Titanic Smash (standard; recharge on 4, 5, 6)
Area burst 1 within 5; +16 vs. AC; 4d8+6 damage, and the target is knocked prone

[c] Sweeping Blow (standard; at-will)
Close burst 2; +14 vs. Reflex; 3d6+6 damage, and the target slides 5 squares

Blind Frenzy (free, when bloodied; at-will)
The mycolid gains a second turn (with a full set of actions) on a second initiative equal to half its normal initiative; while in this state, the mycolid can’t distinguish friend from foe

Inescapable Presence (free; at-will) â—Š Fear
Close burst 15; all targets are marked

Threatening Reach
The mycolid can make opportunity attacks against all enemies within its reach (3 squares)

Alignment unaligned     Languages Common
Str 25 (+14)         Dex 17 (+10)       Wis 16 (+10)
Con 18 (+11)       Int 5 (+4)              Cha 20 (+12)

It’s fall; do you know where your killer mushrooms are? Pick up your copy of Imperial Gazetteer today! Then come back and tell us your favorite part.

7 thoughts on “Monday Monsters: Mycolids <br />(Imperial Gazetteer Bonus Material)”

  1. Does the power Guiding Thoughts mean once a mushroom has combat advantage it always has it until dead or the encounter ends? Or does it mean it never grants CA while in the aura?

    Really like Intrusive Thoughts. That’s a nasty power!

    I want to order print versions of the Iron and Imperial Gazetteers at the same time. I do hope the Iron G. print version is available soon so I can do so.

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