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Magic of the Celestial Sea III – The Tempest Riders of Asaph

The alchemists and astronomers who associate the green planet Asaph with air, sea, and spirits are correct. Those who find serenity in its pleasant face are not. Asaph is a world of raw, tumultuous nature and primal magic, covered in roiling seas and raging storms. Such is its intensity that even the dead cannot dependably

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Death Among the Dunes: Desert Monsters–The Scythe Scarab

With their punishing climate and near-total lack of precious water, deserts are one of the most hostile environments in existence. Those who spend enough time among the desert sands know that some monsters can thrive even in these hellish wastes. Such creatures are feared and respected by wise adventurers, for they are invariably predatory and

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Magic of the Celestial Sea II—Rune Magic of Temperos

The yellow planet Temperos is a testament to the inscrutability of the gods. Who can say what brought Gades the Titan to this dusty, primitive world millennia ago? And who can even begin to explain his carnal rampage through the planet’s unsuspecting megafauna? And if some sense of responsibility motivated him to birth a horde

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Book Review: The Viceroy’s Monocle (The Storm Giants Trilogy, Vol. 2)

The Viceroy’s Monocle (The Storm Giants Trilogy, Vol. 2) James Stills 181 pages Paperback, $8.54 Ebook, $2.99 ISBN 978-1484874233 The Viceroy’s Monocle is the second book in a trilogy, and it serves as a good example of what can go wrong when you try to condense a really good and epic idea into a trilogy

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Magic of the Celestial Sea I – Ether Mages of the Star Citadel

The flat world of Midgard sits in the center of a vast ethereal ocean called the Celestial Sea. Dizzying wonders and unspeakable terrors await those travelers with the bravery and means to take a leap past Veles the World Serpent and into the starry void. From visiting other worlds barely visible in the night sky

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Your Whispering Homunculus – Nevermore (Part 2)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master, is your tale over?” “Cease your interruptions, slug-thing, or I’ll have you toasted over an open fire.” The

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