In the past few weeks, we had many wonderful entries to the Monarch of the Monsters contest, and our talented and skilled judges chose five finalists from among the entries. Each day this week, we will present one of those five finalists to you so that you can enjoy it, and, at the end of the week, you can vote on your favorite. Without further ado, here’s the bouda by Wendall Roy.
Bouda (CR 5)
This hulking, hyena-faced humanoid has numerous scars along its oversized muzzle, as if its jaw had once been ripped apart and put back together. Clouds of gnats and fleas roil around its arms.
NE Medium outsider (div, evil, extraplanar)
Init +6; Senses see in darkness; Perception +9
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 57 (6d10+24)
Fort +6, Ref +7, Will +6
DR 10/cold iron or good; Immune fire, poison; Resist acid 10, electricity 10
Speed 30 ft.
Melee 2 claws +10 (1d4+4 plus mephitic paws) and bite +10 (1d6+4)
Special Attacks defiling smear (DC 17), prey on the weak
Spell-like Abilities (CL 5th; concentration +5)
Constant – detect good, detect magic
At will – ghost sound
3/day – darkness, expeditious retreat
1/day – vomit swarm
Str 19, Dex 14, Con 18, Int 10, Wis 12, Cha 15
Base Atk +6; CMB +10; CMD 22
Feats Alertness, Improved Initiative, Stealthy
Skills Climb +7, Escape Artist +8, Intimidate +6, Knowledge (planes) +4, Perception +9, Sense Motive +6, Spellcraft +4, Stealth +10
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ change shape (beast shape I, hyena only, or alter self), ravenous gorge, see in darkness
Defiling Smear (Ex) A bouda can secrete a disgusting whitish-yellow substance with the viscosity of tar to mark food and territory. As a standard action, the bouda can mark a single square, object or helpless creature with this ability. Any living creature within 30 feet of the smear must make a Fortitude save (DC 17) or be sickened for 1 minute. The stench of a smear remains potent for 1 week. A bouda can use this ability once per day.
Mephitic Paws (Ex) A bouda’s forearms are covered in a visible cloud of vermin. Any living creature damaged by the bouda’s claw attacks is nauseated for 1 round; a successful Fortitude save (DC 17) negates the effect. This ability’s DC is Constitution-based.
Prey on the Weak (Ex) A bouda can perform a coup de grace with its bite attack as a standard action.
Ravenous Gorge (Ex) As a full-round action that provokes an attack of opportunity, a bouda can consume the vital organs of a corpse in the square it occupies. The bouda gains temporary hit points equal to the dead creature’s HD that last for up to 1 hour. Organs consumed by this ability are gone, and will prevent attempts to restore life to a creature through raise dead or similar effects which require a mostly intact corpse.
See in Darkness (Su) A bouda can see perfectly in darkness of any kind, including that created by deeper darkness.
Environment any (Abaddon)
Bouda are child-eaters, despoilers of purity and ruiners of family. Appearing superficially similar to an oversized gnoll, a web of scars along its muzzle is evidence of its gluttonous eating habits. They always appear to be smiling in macabre fashion, their teeth and eyes faintly glowing yellow.
Bouda lurk on the fringes of society, using their shapechanging ability to blend in with mortals. They seek out happy families, consuming their children under cover of night and leaving behind gruesomely elaborate trophies for their victims’ parents to find. They will even mark a victim nights before their kill to drive more terror into the hearts of the helpless parents. If the bouda does not fear any possible repercussion, it may even take the time to haunt and terrorize the victim (and family) for weeks beforehand. Bouda on the run or roaming the wild assume the form of a stocky hyena.
Like all div, bouda have a personality weakness in the form of a compulsion. They are incorrigible gluttons, and when presented with a fresh humanoid corpse will take time even in combat to gorge on it or at least defile it for later consumption. Bouda are also extremely arrogant and vindictive, and will unceasingly seek revenge against any mortal that drives them from a kill.
Despite their physical power, bouda greatly relish their time on the material plane and are cowardly when outnumbered in open conflict. They prefer to carefully plot their times of attack. They strike from ambush, distracting enemies with their vomit swarm if seriously outnumbered, then cloaking the battlefield in darkness and attempting to pick off their enemies one at a time.