Posts by Jonathan Palmer

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Deadly Harmony: Not Your Average Herd

The practice of domestication is older than civilization. To date, mankind has tamed what your adventuring group would consider to be rather tame creatures. In the Pathfinder Roleplaying Game, however, those with talent, interest, or need can domesticate much more dangerous creatures. Factor in exotic races with unusual dietary and cultural needs, and you could

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Deadly Harmony: Creature Combinations

Undead creatures don’t like to play nice with living creatures. Perhaps the characters living in your world have seen a fair share of zombie hordes rushing hapless villages, swarms of undead rats stripping flesh from dead and dying people, a ghost of a wronged citizen haunting the former headman’s house, or a vampire stealing away

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Deadly Harmony: Birds of a Feather

It’s not easy being a monster in the Pathfinder Roleplaying Game. Over time, adventurers and monster hunters have a significant impact on monster populations, leaving only the strongest, luckiest, and most cunning to survive. Sometimes, though, monsters band together to increase their chances. They use their powers to complement one another and, in turn, present

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Bait & Switch: Trolling for Change

It’s not easy being a monster in the Pathfinder Roleplaying Game. Over time, adventurers and monster hunters have a significant impact on monster populations, leaving only the strongest, luckiest, and most cunning to survive. Sometimes, though, monsters band together to increase their chances. They use their powers to complement one another and, in turn, present

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Bait & Switch: Fishers of Men

(Illustration by Chris McFann) It’s not easy being a monster in the Pathfinder Roleplaying Game. Over time, adventurers and monster hunters have a significant impact on monster populations, leaving only the strongest, luckiest, and most cunning to survive. Sometimes, though, monsters band together to increase their chances. They use their powers to complement one another

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Bait & Switch: Mimics among Us

Mimics are among the most hazardous creatures an adventurer is likely to encounter. Surviving on trickery and cunning, instead of brute strength or raw magical power, the mimic inspires fear for its ability to fool and ensnare the unwary. Typically, you encounter a mimic on its own, proving little threat to an experienced adventuring group.

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Bait & Switch: Well, I Didn’t See That Coming

Some trapsmiths believe in the tried and true “bigger is better” in trap design. However, some of the more offbeat trapsmiths prefer complexity in their designs. Many of these traps comprise multiple smaller traps, and the CR of each is determined separately. Stages should be treated as separate traps (e.g. requiring separate Perception checks). If

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