Articles By Author - Lou Anders

Inside the Kobold Mines: A Conversation with Matt Corley

Midgard is my favorite campaign setting, and Tales of the Old Margreve is poised to be my favorite campaign book. Quite apart from my own contributions to the Player’s Guide—about which, more in a later article—I was able to playtest a lot of this in my own Midgard campaign, and it’s just deliciously chock-full of content, from a detailed campaign setting to a host of incredible adventures. With the release of Tales of the Old Margreve right...

Inside the Kobold Mines: A Conversation with Richard Pett

It’s no secret that I’m a huge fan of the Southlands. And one of my favorite designers for that setting is Richard Pett. Now he’s back with a new one, An Enigma Lost in a Maze. In it, characters are sent into the insane maze in the ruins of the city of Roshgazi. Roshgazi was of course the heart of the Moon Kingdom of Tes-Qamar until it was sacked three hundred years ago by the Mharoti empire. Now the maze’s madness has grown to such an extreme...

Inside the Kobold Mines: Guide to the Shadow Realms

With Courts of the Shadow Fey just released, the timing couldn’t be better for the debut of a special edition Warlock booklet, Guide to the Shadow Realms. The guide was a threshold goal on the Warlock Patreon. If you’re not familiar, Kobold Press is producing Warlock (24–28 pages for 5th Edition in PDF and print), full of world-expanding goodness and awesome mechanics for your game, and Warlock Lairs, short adventures playable in a session or...

Inside the Kobold Mines: Courts of the Shadow Fey (Part 2)

I chatted with co-designer Dan Dillon about his work bringing Courts of the Shadow Fey to 5th Edition, and naturally, we ended up talking about Midgard-in-general quite a bit too. Lou: So this is a 4th Edition product—that was quite celebrated when it came out—now updated and significantly expanded for 5th Edition. What were some of the major changes in this version? Dan: Yep, originally 4E, though it went through a conversion to Pathfinder...

Inside the Kobold Mines: Courts of the Shadow Fey

There are a lot of things I love about Midgard. Whether it’s the beer domain clerics, Per-Bastet the City of Cats, the Kobold Ghetto in Zobeck, or the Margreve Forest, there are so so many brilliant aspects of the world that make me go “wow” and secure Midgard’s place as my hands-down favorite campaign setting. But when I try to nail it down to just one aspect of the world that really stands out for me, that makes Midgard what it is, I always...

That’s the Pits: Some Down-and-Dirty Pit Fighting Rules

My players and I love using the 5E sourcebook’s downtime rules in our campaigns, and the downtime activity they seem to like the most is pit fighting. It seems to be the most profitable for them, and they like the idea of it a lot. But it’s only downtime, so it’s what the characters get up to between games. For one special adventure though—“The Scorpion’s Shadow” from Warlock Lairs 12, to be exact—I wanted to use a fighting pit during the...

Actual Play: Prepping for the Wrath

When I was a kid, and 1st Edition wasn’t called 1st Edition because we didn’t know there would ever be another, we played sitting on the rug with a set of very battered core books, dice you had to rub with a crayon to see the numbers, #2 pencils, and paper, some of it graphed. These days, we’re sitting around a dedicated game table, everyone with laptops and iPads plugged into D&D Beyond, and the table is filled with either 3D printed...

Gaming in the Perilous Southlands (with Kids!)

Way back when time began, I started gaming with Basic Dungeons & Dragons and moved quickly to AD&D. For the next few years, I was into anything TSR put out—Top Secret, Gamma World, Gangbusters, Star Frontiers, Boot Hill—and then I discovered Call of Cthulhu. But my group mostly stopped gaming when we started driving. There were brief returns—I lived in London after college and bought a lot of Call of Cthulhu at Forbidden Planet, and I...

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