Articles By Author - Jerry LeNeave

Cult Activity: Helvetesfönster

An ancient immortal creature stalks the Margreve Forest, and an entire village of cannibal cultists worship it as their god. They will gladly use any trespassers as ritual sacrifice to keep it placated. Cult Activity gives you a cult-driven set piece: location, background, hooks, everything you need to build your own adventures in Midgard. Background Somewhere within the thick of the Margreve Forest lies a small village inhabited by a dozen or...

From Diablo 3 to D&D: Memorable and Challenging Boss Battles (Part 2 of 2)

Today we’re going to finish talking about boss battles in your tabletop games, including how you can borrow a few ideas from Diablo 3 and other titles as well. Arenas, Temptations, and Movement: Providing a Memorable and Challenging Environment Another idea to borrow from Diablo 3 when it comes to boss battles is to crank it up to 11 when it comes to the arenas in which they are fought. Despite the game’s dungeon-crawling heart, you’ll find...

From Diablo 3 to D&D: Memorable and Challenging Boss Battles (Part 1 of 2)

Today we’re going to talk about boss battles in your tabletop games, including how you can borrow a few ideas from Diablo 3 and other titles as well. Making these climactic encounters a true apex to your adventures is crucial, and they are loads of fun to dream up. Remember, folks, D&D invented the “boss battle.” So let’s jump right in! Phases of Combat: Changing Strengths and Weaknesses A common idea in video games during boss battles is...

From Diablo 3 to D&D: Traps with a Twist (Part 2)

Take a look at the second part of a two-part article from Jerry that explores Diablo’s traps. This time Jerry tackles events that can work as larger traps. Traps as Events Does a trap have to be a single-fire, whizz-bang affair? Certainly not. Diablo 3 does a pretty good job of emphasizing constant peril and the ever-present sense of danger. Another great example of a play on classic traps is the random dungeon event. The premise is simple:...

From Diablo 3 to D&D: Traps with a Twist (Part 1)

This week, we have the first part of a two-part article from Jerry that explores Diablo’s traps, which might make a few GMs out there happy. Players should take heed, though: Sometimes your characters can take advantage of traps, too! Old Traps, New Ideas Traps are pretty common in a lot of D&D campaigns, especially those that are dungeon-centric. With a game such as Diablo, the entirety of the game could almost be considered a...

From Diablo 3 to D&D: Socketed Items

Welcome to the third installment in Jerry’s Diablo 3 to D&D series of blog posts. You can read about skill runes and treasure pygmies (the first two parts) before starting with socketed items. How It Works Aside from whatever magical properties armor and weapons has, most items function in only a few different ways. That’s not the case with slotted items in Diablo 3. Creating slotted items and armor in your tabletop games is a great way to...

From Diablo 3 to D&D: Treasure Pygmies

Welcome to the second installment in Jerry’s Diablo 3 to D&D series of blog posts. You can read about skill runes first, if you want, or dive right into this week’s topic: treasure pygmies. Ah, treasure pygmies. Here’s another bit of Diablo 3 that any fun-loving group of gamers should readily enjoy at their tables. Inserting a treasure pygmy into your game should be effortless, provided you have ample means of whipping up a...

From Diablo 3 to D&D: Skill Runes

Let me preface this series of articles by introducing myself. My name is Jerry LeNeave, and I’ve been addicted to games far longer than I care to mention. I run a blog over at The Dread Gazebo, help run the show over at Obsidian Portal, and also co-host the Haste podcast. I’ve been playing video games since I was five years old, long before I was ever chucking dice at a table. I’m very passionate about blending these two mediums and I’m...

D&D Next: Shaping up to be a cookbook full of recipes for “Awesome”

My experience with the D&D Next playtest process over the past few months has been nothing short of amazing. My players and I have really come out of our shells, so to speak. Characters are developing more than ever, emergent storytelling is at the forefront of our games, and—most importantly—referencing game materials and rules has become marginal. The flow of D&D Next so far has been immensely smooth. Now let me give you a little...

A Guide to Heroic Parenting

After many silly yet somehow profound conversations with my wife, I’ve decided it’s time to turn our gaming references to parenting into a post for your reading pleasure. Granted some of this may all seem silly at first, but I have hidden some true wisdom within these lines. Heroic (Ages 0–6) This tier of parenting is simple yet dirty business, and somebody has to do it! It’s not glorious when you first start out, although it is unavoidably the...

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