Posts by Jerry LeNeave

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From Diablo 3 to D&D: Traps with a Twist (Part 2)

Take a look at the second part of a two-part article from Jerry that explores Diablo’s traps. This time Jerry tackles events that can work as larger traps. Traps as Events Does a trap have to be a single-fire, whizz-bang affair? Certainly not. Diablo 3 does a pretty good job of emphasizing constant peril and […]

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From Diablo 3 to D&D: Traps with a Twist (Part 1)

This week, we have the first part of a two-part article from Jerry that explores Diablo’s traps, which might make a few GMs out there happy. Players should take heed, though: Sometimes your characters can take advantage of traps, too! Old Traps, New Ideas Traps are pretty common in a lot of D&D campaigns, especially

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From Diablo 3 to D&D: Socketed Items

Welcome to the third installment in Jerry’s Diablo 3 to D&D series of blog posts. You can read about skill runes and treasure pygmies (the first two parts) before starting with socketed items. How It Works Aside from whatever magical properties armor and weapons has, most items function in only a few different ways. That’s

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From Diablo 3 to D&D: Treasure Pygmies

Welcome to the second installment in Jerry’s Diablo 3 to D&D series of blog posts. You can read about skill runes first, if you want, or dive right into this week’s topic: treasure pygmies. Ah, treasure pygmies. Here’s another bit of Diablo 3 that any fun-loving group of gamers should readily enjoy at their tables.

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D&D Next: Shaping up to be a cookbook full of recipes for “Awesome”

My experience with the D&D Next playtest process over the past few months has been nothing short of amazing. My players and I have really come out of our shells, so to speak. Characters are developing more than ever, emergent storytelling is at the forefront of our games, and—most importantly—referencing game materials and rules has

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