Articles By Author - GM Lent

Cult Activity: Order of the Jinx

In societies where magic is commonplace or at least recognized and understood, rulers often seek to leverage eldritch power to supplement the armed forces. A soldier with even a moderate amount of magical training is a living terror to common conscripts on the battlefield, both in terms of raw power and simple intimidation. The Magic Initiate feat presents an interesting means of implementing this modicum of magical power on a broad scale and...

The Sorcery Stop: Apostles of Oblivion

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, and anything in between. So if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Followers of Death Death cults have existed for as long as creatures have contemplated their own mortality. Born from fear,...

Cult Activity: High Priests

The core rules provide options for cultists and cult leaders, but few options for other members of an occult organization. In particular, those who have sworn pacts to gain magical power are sorely underrepresented. Warlock NPCs This article presents a new NPC to help develop and fill out the membership and leadership of a profane sect. High Priests are the real brains and power behind the cult. The entry is presented in the same monster format...

Cult Activity: Cabalists and Heralds

The core rules provide options for cultists and cult leaders but few options for other members of an occult organization. In particular, those who have sworn pacts to gain magical power are sorely underrepresented. Warlock NPCs This article presents two new NPCs to help develop and fill out the membership and leadership of a profane sect. Cabalists are the newest recruits in a cult, inexperienced and disposable. Heralds are an organization’s...

Out of the Frying Pan: The Children of Granny Evô

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? The Children of Granny Evô The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their...

Out of the Frying Pan: Muttering Madness

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? Muttering Madness The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective...

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