Articles By Author - GM Lent

The Sorcery Stop: Lábak of Baba Yaga

Baba Yaga is one of the great mysteries and a most fearsome wanderer. Though many know her name and many more recognize her legendary dancing hut, few can honestly claim to have met her, and fewer still enjoyed the experience. Almost none can claim kinship with the Grandmother, and no one known can claim her friendship or support. There are a few, however, that claim to use her power. Found mostly among expatriates from the Rothenian Plain, a...

Cult Activity: The Fading Legion

Cult Activity gives you a cult-driven set piece: location, background, hooks, everything you need to build your own adventures in Midgard. There are few in Midgard who worship Loki and fewer still who openly admit to doing so. Whether called Loki, Hermes, Kvasir, or any of his countless aliases, the trickster god gives few demands of his followers, and said followers are happy to simply wreak mayhem as suits their own designs. A small sect of...

The Sorcery Stop: Black Magic Vexes

Supernatural boons might take the form of blessings or charms, providing worthy characters with some small benefit—the equivalents of wondrous items and potions. Such gifts are great fodder for quests and provide a venue both to make a character feel special and to circumvent attunement limits in a minor way. Supernatural gifts make the magic of a world feel more real with a quantifiable and concrete approach. Stories and legends, however, are...

The Sorcery Stop: Minor Magicks

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Playing fantasy RPGs, we tend to simply accept as given many minor magical effects that to a commoner would seem truly incredible....

The Sorcery Stop: Relics of the Lost Fey

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! The fey are no friends to mortals, but they are neither necessarily foes—often the faerie courts don’t consider mortals at all in...

Cult Activity: The Cauldron of Rebirth

Legends tell of an oversized cauldron made of black metal that evil creatures can use to turn the corpses of their foes into obedient undead allies. The price of using such an item is steep, but the power to be gained is significant. Of course, using a powerful evil artifact might disrupt the fabric of the multiverse. Such a shockwave attracts attention, and such attention has led a few innovators to try and create lesser cauldrons in an...

The Sorcery Stop: Slime (Is On Your Side)

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Slime (Is On Your Side) An aspect of classic fantasy (and magic) that is oddly underrepresented in the current rules is true...

The Sorcery Stop: On the Care and Feeding of an Alchemical Laboratory

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! A staple of fantasy fiction is the mysterious alchemical laboratory, a workshop where wizards, cultists, and mad scientists concoct...

The Sorcery Stop: Upholders of Uadjet

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! The Serpent Presence. It seems no Sword & Sorcery tale is complete without a pre-human race of serpent-folk and those who would...

The Sorcery Stop: Hedge Wizard Background

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop!  HEDGE WIZARD You have a way with plants and animals and a fascination with anatomy. You spend most of your time at the edge of a...

Cult Activity: Order of the Jinx

In societies where magic is commonplace or at least recognized and understood, rulers often seek to leverage eldritch power to supplement the armed forces. A soldier with even a moderate amount of magical training is a living terror to common conscripts on the battlefield, both in terms of raw power and simple intimidation. The Magic Initiate feat presents an interesting means of implementing this modicum of magical power on a broad scale and...

The Sorcery Stop: Apostles of Oblivion

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, and anything in between. So if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Followers of Death Death cults have existed for as long as creatures have contemplated their own mortality. Born from fear,...

Cult Activity: High Priests

The core rules provide options for cultists and cult leaders, but few options for other members of an occult organization. In particular, those who have sworn pacts to gain magical power are sorely underrepresented. Warlock NPCs This article presents a new NPC to help develop and fill out the membership and leadership of a profane sect. High Priests are the real brains and power behind the cult. The entry is presented in the same monster format...

Cult Activity: Cabalists and Heralds

The core rules provide options for cultists and cult leaders but few options for other members of an occult organization. In particular, those who have sworn pacts to gain magical power are sorely underrepresented. Warlock NPCs This article presents two new NPCs to help develop and fill out the membership and leadership of a profane sect. Cabalists are the newest recruits in a cult, inexperienced and disposable. Heralds are an organization’s...

Out of the Frying Pan: The Children of Granny Evô

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? The Children of Granny Evô The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their...

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