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Howling Tower: Lucern Hammer Beats Banded Mail

Science fiction and science fantasy RPGs tend to focus a lot of energy on defining societies by the level of technology that they’ve achieved. They have the word “science” in the name of their genre, and science = technology, right? We don’t see much similar discussion of technology in fantasy games. Leaving aside the question

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Trapsmith: Fear the Arrow—The Return of Pain

In a previous Trapsmith entry, we explored the merits of fear and how a trapsmith uses it in his designs. “Arrows of the Arbonesse” in Kobold Quarterly #20 introduces several new arrows that you can use to breathe life into the old arrow trap design, transforming it from the ubiquitous dungeon feature to something approaching dangerous.

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Archery Styles (Part 5)

A character who favors ranged attacks has many ways to master the bow, and the schools presented in this article series give you some interesting options to round out your player character. This week, we present another school of archery styles by Rich Redman. The first, second, third and fourth parts are available, too. Dungeon Archers The least

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The Lost GM Scrolls: Mike Mearls on Encounters with More at Stake

Back in the fall of 2009, Chris Dinkins and I interviewed a host of game designers and novelists who were also experienced game masters. We sent around too many questions to too many GMs and received far too much material for one article to hold. As a result, a lot of great material got scrapped.

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Expanded Spell-less Ranger Now Available

Aragorn didn’t cast spells. Just because some designer thought rangers should be spell-slingers doesn’t make it right! With the Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities. The Expanded Spell-Less Ranger is a base class for the Pathfinder RPG first presented in Kobold Quarterly #11 and

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Howling Tower: Dragons—A Soar Spot

Dragons are the most iconic creatures in fantasy RPGs, for obvious reasons. They ought to be among the most impressive and frightening, too, but that isn’t always the case. It’s not because dragons don’t have the chops; on a stat-by-stat basis, your average dragon is terrifying. Yet player characters bring them down with shocking regularity.

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