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Parry, Riposte, Electrocute: Magus Options (Part 1)

Most magi seek a balance between steel and spell, though some may focus a fraction more of their attention on the martial or arcane aspect of their unique fighting styles. Some, however, seek to expand their repertoire, experimenting with a wider variety of skills and abilities. Presented below is a new archetype for the magus. […]

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Creature Comforts: Frost Giants (Part 4)

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we venture further into the concept of snow giants, which has a statistics block in part 3, along with several magic items you can add to your game.

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Your Whispering Homunculus—A Short Summary of the Fine Art of the Recurring Villain

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master, someone just knocked at the door.” “And…” “Sorry, master, I forgot myself. One moment, and I’ll go and see

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Your Whispering Homunculus—Seasonal Scares

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Snow.” “Lordling?” “Slush, ice, hail, blizzard. How lovely it all appears from in here, behind thick glass, whilst we sit

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Blood-Stained Ice: Monsters of the Arctic—Hammer Moose (Part 4)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it

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Creature Comforts: Frost Giants (Part 3)

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we bring you some magic items, plus another creature you can add to your game. You can see more about frost giants in part 1 and part 2.

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Journeying to the West: An Interview with Christina Stiles

Come see what Christina Stiles has to say about the Open Design process (and more!) for Journeys to the West. Tell me what’s awesome about your new Kobold Press adventure anthology Journeys to the West. It’s sea-faring adventure. What’s not awesome about high-seas escapades and exploration? Plus, we’ve thrown in enough new monsters and islands

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