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Death Among the Dunes: Desert Monsters–The Scythe Scarab

With their punishing climate and near-total lack of precious water, deserts are one of the most hostile environments in existence. Those who spend enough time among the desert sands know that some monsters can thrive even in these hellish wastes. Such creatures are feared and respected by wise adventurers, for they are invariably predatory and […]

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Magic of the Celestial Sea II—Rune Magic of Temperos

The yellow planet Temperos is a testament to the inscrutability of the gods. Who can say what brought Gades the Titan to this dusty, primitive world millennia ago? And who can even begin to explain his carnal rampage through the planet’s unsuspecting megafauna? And if some sense of responsibility motivated him to birth a horde

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Magic of the Celestial Sea I – Ether Mages of the Star Citadel

The flat world of Midgard sits in the center of a vast ethereal ocean called the Celestial Sea. Dizzying wonders and unspeakable terrors await those travelers with the bravery and means to take a leap past Veles the World Serpent and into the starry void. From visiting other worlds barely visible in the night sky

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Your Whispering Homunculus – Nevermore (Part 2)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master, is your tale over?” “Cease your interruptions, slug-thing, or I’ll have you toasted over an open fire.” The

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From Screenplay to RPG: Interweaving Plotlines with a Three-Act Structure (Part Two)

Last time we looked at how to construct three-act subplots, and I used three example subplots from my own campaign. Remember, you are not limited to any number of plotlines. It’s just a question of how many balls you can keep track of. Layering the Subplots in a Three-Act Structure Using the examples from my

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From Screenplay to RPG: Interweaving Plotlines with a Three-Act Structure (Part One)

Warning! Possible Railroading Ahead! Okay, now that the disclaimer is out of the way, we can delve into the realm of plotlines. Interweaving plotlines within a campaign can be amazing, but it can also lead to your players feeling like you are forcing them down certain paths. The trick is to build layered subplots without

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Last Call for Bundle of Zobeck!

You still have a chance to grab the wondrous Bundle of Zobeck — now with seveneight great Midgard PDFs! This special set-your-own-price offer ends early on Saturday, so move fast. We’ve just added a new item to the Bundle: Your Whispering Homunculus by Richard Pett! This book is the GM’s humble servant and guide to the vile, whimsical, disgusting,

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Available Now: Player’s Guide to the Rothenian Plains

Ride Hard and Loot Everything! In Midgard’s Rothenian Plain, the dangers are everywhere: slavers, demonic warlock, raiding centaur bands, bandits and more . But on the open grasslands, it is easy to make a life of banditry and adventure as well, for a fresh start is just over the horizon. The centaur shamans, human horsemen,

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