Planar Adventures 6: The Stress of Adventuring
The weirdness of a planar campaign is uniquely stressful on an adventurer. Here’s a new system to model that kind of strain that goes beyond hit point damage.
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The weirdness of a planar campaign is uniquely stressful on an adventurer. Here’s a new system to model that kind of strain that goes beyond hit point damage.
A planar campaign often focuses on more esoteric topics like philosophy, memory, perception, or the nature of reality. Try these monsters to inspire journeys among the planes.
A planar campaign often focuses on more esoteric topics like philosophy, memory, perception, or the nature of reality. Try these magic items to inspire journeys among the planes.
A planar campaign often focuses on more esoteric topics like philosophy, memory, perception, or the nature of reality. Try these subclasses to inspire journeys among the planes.
A planar campaign often focuses on more esoteric topics like philosophy, memory, perception, or the nature of reality. Try these hooks to inspire journeys among the planes.
You spent your early life going from one plane to another. Perhaps you were born to it or perhaps you are but a refugee from a cosmic disaster that spilled into your native plane. Your formative years spent thus, you have acquired a unique perspective on the multiverse, and while you may have settled down, …
Out in the Great Beyond, we’re in the last few weeks of pulling Dark Roads and Golden Hells all together (for the Pathfinder side of the project anyway). We have eight new planes gazetteered, more flavorful mini-locations than an elf could spend his whole life adventuring through, at least half a dozen planar roads (both …
“How well I have learned that there is no fence to sit on between heaven and hell. There is a deep, wide gulf, a chasm, and in that chasm is no place for any man.” —Johnny Cash This week I am mostly cataloguing and organising the 17+ (and still growing) pages of our brainstorm thread, …
We weren’t ready for Planescape. We were happy with our medieval analogues, playing brave young men and women from the local village, setting out in search of fame and fortune. But this was different. This was weird. First session went something like this: “This is the center of the universe. No one knows for sure …
Rare to the point of being almost mythical, the children of malignant symmetry are never encountered individually within the Abyss. They are only found en masse when a large group of their kind besieges and lays waste to a demonic settlement or party of travelers. Survivors of such encounters are even rarer, and demonic lords …
And though we hide within the very depths of this plane, fearful for the revenge of both our enemies, their spawn, and our own kind, brooding and waiting, we have seeded the depths with children of our own, and it is they who will prepare the way for us. —Hymn of Sanguine Harmony, keketar protean …
Smoldering Host of the Risen “This is not what we had planned to create,” sighed the Archdaemon of Wasting. “This is not what I wanted.” “Can you call it a failure?” Her consort and servitor asked in return with a wry expression of pride. “Yes Trelmarixian, I do.” The reply dripped with a curious mixture …
Insular to the point of xenophobia, the peacock spawn interact only sparingly with outsiders, trading for weapons or magical items, but always with disdain as if they believed themselves superior to other beings even in the face of their own often desperate tribulations within the Abyss. Habitat & Society Continually wandering, with no set layer …
A manifestation of twisted freedom and self-devouring depravity taken to their most horrific ends, the Abyss contains virtually uncountable numbers of fiends, perhaps bordering upon the infinite. But while its labyrinthine depths swim, choked by its fecund natives, its resident demons are not the only creatures hungering for blood and slaughter for their own sake. …
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