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Yarang

Before you hovers a black blob with two large, bat-like wings and a huge reptilian eye in its center. Whipping wildly behind it are three long tails, each terminating in a nasty stinger. Occasionally, when an evil soul is passing into its eternal torment, something happens to shatter it. Each of these soul fragments becomes […]

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5th Anniversary Sale: Come Feast at the Kobold King’s Table!

The Kobold King is in an unusually generous mood this week! March 20th was the 5th anniversary of Open Design, and to celebrate, he wishes to bestow his riches upon all. Kobold ideas of “riches” are often different than humans’, so we advised him that he shouldn’t give away items from his collection of filthy

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Advanced Feats: The Inquisitor’s Edge Now Available!

Our bestselling Advanced Feats series roars to a finish with one of the most intriguing new classes from the Pathfinder Advanced Player’s Guide. The inquisitor is a lone wolf who walks in darkness in search of his or her target, relentlessly driven by holy (or unholy) resolve. Advanced Feats: The Inquisitor’s Edge by Sigfried Trent

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Metoprana

A pair of pony-sized frogs leap headfirst into massive trees, which splinter and fall after being struck by the creatures’ bony heads. Seeing a lone orc, the two frogs croak at each other and turn their attention to it. They maneuver into position on opposite sides of the orc, then propel themselves at the hapless

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Midgard: Order of the Septime Lancers

The Midgard campaign setting continues to develop setting, characters, and adventure hooks galore, but the patrons and designers are also venturing into Pathfinder RPG rules material. Here’s one result of that work. The Order of the Septime Lancers The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders.

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Encounter Codex: The Scribe’s Puzzle

Encounter Codex presents encounters you can quickly slot into any adventure. They are system neutral and easily adapted to any edition (and other game systems for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] __ Features of the Chamber • This cramped chamber has a domed ceiling nearly 15 ft.

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Centurion

The earth beneath you shakes, heralding the approach of a massive construct. It wields a greatsword the size of a castle tower and shifts as if the metal it were made of had a life of its own. The Centurion is a unique construct, crafted by twisted, genius artificers. On first inspection, it’s a mere

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Ask the Kobold: I Spy with My Little Eye

Q: My group has been discussing the nondetection spell and its usefulness against various divination spells. We’re divided into two camps, whose positions can be summed up as follows: Camp One: Nondetection works against all divinations spells, period. If you’re protected by nondetection no divination spell reveals anything about you unless the divination user makes

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Gairn

The air shimmers around the charcoal-skinned, child-sized creature before you. It smiles a wide grin with a mouth full of needle-like teeth. Then it screams and throws a ball of fire at you. Gairn are nasty little fey which could easily pass for human children if not for their over-sized mouths of needle-like teeth and

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Meatle

Across the jagged floor of the vast cavern moves a herd of pony-sized insects. Their long antennae move ceaselessly, probing the herd’s path. At the back of the herd walk four deep gnomes. They nudge slower bugs with quarterstaffs, urging them to keep up with the rest of the herd. Meatles are large insects resembling

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Your Whispering Homunculus: 20 Malfunctioning or Disappointing Magics

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) [previously] __ “A moment, slug-thing.” “Lord?” “Magic, magic, magic. Why does magic held in magic items always work? What

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