At long last, the fey roads have opened! The gods don their masks, the Northern reavers sound their horns, and the dwarven forges burn like suns. The emperor of the ghouls rises from his dark throne, the wild elves leave the earth behind and ride the wind, and the mercenary armies of the Seven Cities march to war. Midgard Campaign Setting is here.
Wolfgang Baur, along with Jeff Grubb, Brandon Hodge, Christina Stiles, Dan Voyce and the always-astounding community of Midgard patrons, have created a book that culminates years of Open Design adventures and sourcebooks, KQ articles, convention games, and the campaigns of countless GMs who took their players on epic adventures in this dark world of deep magic.
The 296-page book includes:
- Pathfinder RPG and AGE System rules for gearforged, kobold, and minotaur PCs
- 26 new backgrounds, 3 new schools of magic, and new specialties for AGE System
- New clerical domains including clockwork, moon, hunger, and beer
- More than 50 kingdom write-ups, with new feats and traits for each region of Midgard
- New spells, magical items, and incantations
- New gear and weapons unique to the setting
- Ley line magic and the secrets of the shadow roads
From the Northern fjords to the hidden tombs of the gnolls, from the raven-headed reavers to the ruins of the great mage-kingdoms: all of Midgard is yours!
We’re going to celebrate the launch with a party at AFK Tavern in Everett, WA on Saturday, October 13 from 6 PM to 8 PM, with a special menu of Midgard-themed food and drink, giveaways, and general merriment. We hope you can join us there! In that spirit of celebration, here’s a sneak peek at the Midgardian clerical domain of Beer:
Deities: Ninkash, Sif
Granted Powers: Ninkash’s sweet nectar invigorates your mind even as it dulls those around you. The secrets of Ninkash’s faith grant you a +2 sacred bonus to Fortitude saves against ingested poisons. Also, Profession: Brewer is now a class skill for you.
Blessed Brew (Su): Once per day, with a touch, you may transform a container of non-magical liquids into a number of draughts of Blessed Brew equal to 3 + your Wisdom modifier, negating any special attributes those liquids might have previously had. Imbibers of this brew may choose to gain either a number of temporary hp equal to half your cleric level (minimum 1), gain a +2 sacred bonus to Charisma based skill checks, a +1 dodge bonus to AC, or a +1 to caster level to Enchantment (Charm) spells. This bonus lasts for an hour, then fades, leaving a warm buzz behind. A creature may benefit from only one Blessed Brew within a 24 hour period.
Aura of Inebriation (Su): At 8th level, you may emit a 30 ft. aura as an immediate action which does not provoke attacks of opportunity. This aura grants allies a bonus equal to your Wisdom modifier to morale checks and saves against fear.
All other creatures entering, and for 1 round after leaving the aura, must make a Will save (DC equal to 10 + one-half your level + your Wisdom modifier) or take a sacred penalty equal to your Wisdom modifier to Wisdom-based skill checks and suffer the effects of the spell touch of gracelessness (from the Advanced Player’s Guide). A successful save negates the spell effect but not the Wisdom penalty.
This aura may be active for a number of rounds equal to your cleric level and these rounds need not be consecutive. Dispelling this aura is a free action.
Domain Spells: 1st—bless water, 2nd—delay poison, 3rd—cup of dust*, 4th—neutralize poison, 5th—cleanse, 6th—hero’s feast, 7th— vision, 8th—euphoric tranquility*, 9th—miracle
*- From the Advanced Player’s Guide.
Subdomains: Family and Loss. The blessings of Ninkash can tighten the bonds of friendship and kin, but their abuse can lead to the failure of those bonds.
Family Subdomain Replacement Power: The Binding Ties power replaces the Blessed Brew power of the Beer domain.
Family Replacement Domain Spells: 2nd—calm emotions, 3rd— create food and water.
Loss Subdomain Replacement Power: The Aura of Forgetfulness power replaces the Aura of Inebriation power of the Beer domain.
Loss Replacement Domain Spells: 5th—enervation, 6th—modify memory, 9th—energy drain.