Lost Magic LogoThe polls are closed, the responses collected, and the announcement? We’re making it right now!

A quick note before we announce the winning spell, though. The contest polls showed a very CLOSE race among the spells, which was exciting and fun. Clearly, we had some excellent finalists — and that made it hard for the voting public to pick a clear winner.

Now, on to the actual announcement. The winning spell in the Lost Magic contest is portal jaunt by Jeff Lee.

Congratulations, Jeff, and thank you for entering portal jaunt in this fun contest! Jeff will receive a copy of the Complete Kobold Guide to Game Design and a $20 gift certificate to the Kobold Store, and the winning spell will be printed in an upcoming Kobold Press release.

So that you can easily read this spell, we’re reposting it beyond the jump!

Also (and again), many thanks go to those who entered the contest, to the judges who chose the finalists, and to those who voted on the finalists and made this such an interestingly close race! We enjoyed the entire process — especially the interactions among those following this contest.

Portal Jaunt

By Jeff Lee

School conjuration (teleportation); Level sorcerer/wizard 3

Casting Time 1 standard action

Components V/S/F (A small brass key)

Range medium (100 ft. + 10 ft./level)

Effect one door becomes a portal to another within range

Duration 1 round

Saving Throw none; Spell Resistance no

By touching a door or gate with your focus, you turn it into a one-way portal to another such door within the spell’s range. This spell works with any crafted door, doorway, archway, or other artificial opening. It will not work with natural or accidental openings such as cave entrances or cracks in walls. You must be aware of your destination’s location or have line of sight to it. Upon completion of the spell, the door touched opens, revealing a shimmering image of the location beyond the door designated as the destination. You may then step through the door, emerging instantly out of the destination door. Alternately, you may allow one other willing creature to pass through the portal instead. Anything you carry moves through the door with you, including other creatures, willing or unwilling. For purposes of the spell, any locks, bars, or magical effects such as arcane lock are rendered ineffectual for the spell’s duration. You may only travel to a side of the door you can see or have physically been to in the past (divination effects such as clairvoyance count as seeing). Once you or a willing creature passes through, both doors then shut, ending the spell. If you or another creature do not move through the portal within 1 round, the spell ends.

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