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Grand Duchy: Forested Cathedral Is the Traveler’s Sanctuary (Part 2)

Visitors to the abbey may experience any or all of the following; roll a d20 if you wish for the result to be random. Stantannis, a centaur cellarer. He is always eager to share the message that accurate accounting leads to good stewardship of the bounty the green gods provide. Festugal Rime, a gnome master […]

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Grand Duchy: Forested Cathedral Is the Traveler’s Sanctuary (Part 1)

The Forested Cathedral—often called the Gem of Jerriberg—is the centerpiece of a vibrant abbey that venerates the green gods of Yarila and Porevit. Larger temples buildings exist, notably the Twinned Cathedral in Reywald. Epitomizing the heart of the faith, though, is this sprawling campus, with its vineyards, cultivated fields, meditative fountains, libraries and scriptoriums, open

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Grand Duchy: Grandma Volksleek and the Huginn Shipwrights of Gemport

The black-feathered and sharp-beaked huginn clamber upon the ribbed frames of unfinished vessels in Gemport’s ship construction yard, mallets, saws and measuring sticks in hand. In a town famous for its many skilled shipbuilding companies, the descendants of Grandma Volksleek have carved out a spot of distinction. The cogs of dark wood that leave the

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Grand Duchy: Named Threats of Dornig

Adventurers take heed. Many think the Grand Duchy is solely a place of palace intrigues, where elves and elfmarked scheme and plot. While that much is true, monstrous threats remain. Beware undead guardians of abandoned crypts, crafty wildcats, fiends that lurk in library stacks, and perversions of the natural world. They assail the unsuspecting and

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Grand Duchy: Spring Intrigues at Court

The Beloved Imperatrix’s court is a regal setting, befitting the station of the Copper Sphinx Throne. To be sure, Regia Moonthorn sets the tone for the day—playful, amused, concerned, or icily disapproving—but she always commands the respectful attention of her courtiers. Outside the court’s closed doors, nobles, diplomats, and merchants jostle, boast, accuse, plead, plot,

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Advanced Races Compendium Kickstarter Sneak Peek: Hunt Mystery

Greetings, Pathfinder players! Advanced Races Compendium developer Steven T Helt here with a fun tease for you fans of the Midgard setting! Though the Compendium is setting neutral, many of you know that Midgard has offered a playable minotaur race for a long time now, so we’ve brought it to you as our very first

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Grand Duchy: Meet Me at Treadwell’s

Experienced travelers, including adventurers, who plan an extended stay in Hirschberg inquire: Are there any vacancies at Treadwell’s? The boardinghouse sits on the intersection facing the Street of Blades where it meets the Road to Salzbach. It’s hard to miss. The two-story, L-shaped building is painted smartly in maize, with its shutters and trim in

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Claude Gellee - The Enchanted Castle

Grand Duchy: Adulterine Castles of the North

A persistent, even nagging, feature of the Imperatrix’s reign has been the presence of adulterine castles, fortresses without royal license or outside the crown’s control. Across the great northern kingdom are scattered hundreds of castles, fortresses, and towers. These adulterine strongholds are something of an incongruity in a kingdom that is otherwise stable and secure.

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Demon Cults: The Hand of Nakresh Now Available for Pathfinder Roleplaying Game

No Treasure is Safe! Forty-Fingered Nakresh is the simian demon-god of wizards and thieves, whose eight hands grasp all there is to take. The five infamous crime lords who lead the cult of the Lowest Left Hand of Nakresh plot the most audacious and spectacular thefts imaginable to appease their god—and to outdo each other!

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