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Tar Fiend

The hulking black creature, ever so vaguely humanoid in shape, rises from the tar pit. Its small eyes glow red, its body covered with all manner of items—tree limbs, leaves, carcasses of small animals, and even a few weapons. The incorrectly named tar fiend—for it is an elemental, not a fiend—lives in tar pits. It […]

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Your Whispering Homunculus: 30 Unsettling Moments

“Master!” “Wait a moment, vile thing, I am engaged in describing the bowels of the Gorge of Misery and Flame.” “But master, I have something for your players, something that plays upon their superstitions…” “What use would such a chart be, least-thing?” “Why, to confuse them, master!” 30 Unsettling Moments, Asides for the Worrisome… Sometimes,

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Inspiring Terrains: Soggy Fens (Part 3 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2] ___ Stagnant Water, Sucking Mud Fen, bog, marsh, swamp—whatever the name, standing water and

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Morkoth

(Art by Eli Arndt) From the darkest depths of forgotten seas, an ancient evil has been pulled into the light. The venerable sailing bark The Lusty Elf has made an unexpected catch while weighing anchor off a nameless isle. The four hale and hearty sailors who manned the anchor windlass, struggling mightily to reel in

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