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Familiar Roles: Practical Ideas for Animal Familiars (Part 2 of 2)

The empathic connection between a master and familiar has a way of shaping the behavior of both… [previously] __ Lennox pleaded with the grey-bearded man in the park. “C’mon… I know you know the old woman in the swamp outside the city. You told a nobleman she could raise animals from the dead. Now please, […]

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How to Set Up an Assassination Attempt without Upsetting Your Players (Part 2 of 3)

There is a game master rule of thumb: who, where, how, and why, but never when. In most cases, you can plan an encounter with all elements fixed in place except the time it triggers. Therefore, you can plan for NPCs to be at a certain place for a certain reason doing a certain thing,

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Amazon Spider

Lurking in jungles and thick caves, many eyes watch your movement. Not an unusual feeling for adventurers. What is unusual is that this creature locals fear not just because it’s deadly, but because, if you survive, life will never be the same again. The Amazon spider is an oddity among beasts. At first, it seems

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Dark Roads and Golden Hells: Writing Good Planar Locations

The patronage project Dark Roads and Golden Hells is plane-hopping along! Dan and Wolf asked me to put together a few words about writing a good planar location (I don’t mean “Good” necessarily, but the advice applies), and I thought that you all might appreciate some sage advice from a master planesmaster. Unfortunately, Zeb and

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How to Set Up an Assassination Attempt without Upsetting Your Players (Part 1 of 3)

When the time gets close, you start to get excited. Will you pull this encounter off successfully? Will your players be surprised, amazed, and excited? You want everything to work out perfectly. That is when you fall into the deadly GM trap of leading the play. Allow Players to Direct Character Actions It starts with

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Deadly Harmony: Birds of a Feather

It’s not easy being a monster in the Pathfinder Roleplaying Game. Over time, adventurers and monster hunters have a significant impact on monster populations, leaving only the strongest, luckiest, and most cunning to survive. Sometimes, though, monsters band together to increase their chances. They use their powers to complement one another and, in turn, present

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Your Whispering Homunculus: For One Night Only—Heavy Snow, Urban

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) [previously] __ “A chill night master. Might you need your warming pan?” “I have no need of mere mortal warmth,

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The Order of the Septime Lancers (Part 2 of 2)

The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders. One of the largest and most well known is the Order of the Septime Lancers… [previously] Slyboots    (Septime Lancer Utility 6) Control of your position on the battlefield is key to a swift victory. You take a moment

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