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Howling Tower: Placing Traps to Serve a Larger Purpose

The trap is a D&D icon. Classic dungeons such as Tomb of Horrors and The Hidden Shrine of Tamoachan are famous for their mechanical ambushes. Traps are so central to the concept of dungeons that an entire class—the thief—was developed to deal with them (along with locked doors). In real life, of course, archaeologists have […]

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AGE of Combat: Building Combat Encounters in the AGE System (Part 2 of 2)

In the last post, we covered how the Threat Level system works to provide Dragon Age and AGE system game masters with a base score for deciding if a group of adversaries would make an appropriate challenge for their player characters. This post expands on those rules by providing the Threat Level system for the

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Oh, I’m Going to Get Killed Any Minute Now (Part 24)

As ever, readers who are new to the diary, please read the earlier installments first. (Art by Chris McFann.) DAY FIFTY-FIVE (later) Well. Planning—and subsequently executing—a company picnic is significantly harder than I initially expected. Here’s my whole freaking Saturday basically wasted, and I’m no closer to having that punch made than I was this

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AGE of Combat: Building Combat Encounters in the AGE System (Part 1 of 2)

Combat encounters are a staple of most tabletop roleplaying games, and that is certainly the case in the Dragon Age RPG from Green Ronin. Combat in Dragon Age is fun, fast, and cinematic, with both heroes and villains using the game’s unique stunt system to perform daring feats of skill to quickly turn the tide

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Oh, I’m Going to Get Killed Any Minute Now (Part 23)

As ever, readers who are new to the diary, please read the earlier installments first. (Art by Chris McFann.) DAY FIFTY-FOUR (date in t-minus 7 minutes) I owe my friends. BIG TIME. Quite literally, actually. I very specifically had to sign actual paperwork documenting that I, in fact, owe my friends and that, very specifically,

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Your Whispering Homunculus: One Hundred Matters of Great Importance to Animals

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Just imagine it!” “Master?” “If we could talk to the animals!” “You can, master. Buy a scroll in the mystic

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Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 3)

We’ve hit the first stretch goal for the Midgard Bestiary for 4th Edition Kickstarter! Thanks go to everyone who has joined us. To celebrate, take a look at the zmey, which designer Brian Liberge tackles in our latest design diary. At the end of the alphabet comes the zmey. Originally found within the tales of

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