The Red Eye of Azathoth: a Public Report
The first (of 5!) playtests is complete. Here’s what designer Tim Connors had to say (without spoilers!) on changes to the design introduced as a result of playtest feedback. Added event-triggered flashbacks designed to encourage camaraderie between the otherwise opposed Viking and monk investigators. Based pregens on Cthulhu Dark Ages to tweak/balance things like armor/weapons […]
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