Delve into the Depths in the Kobold Blog

Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 3)

We’ve hit the first stretch goal for the Midgard Bestiary for 4th Edition Kickstarter! Thanks go to everyone who has joined us. To celebrate, take a look at the zmey, which designer Brian Liberge tackles in our latest design diary. At the end of the alphabet comes the zmey. Originally found within the tales of

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The Kobold World Conquest Challenge

I, Wolfgang Baur, eccentric game designer, receive letters from Kobold fans all over the globe. Kobold Quarterly and Open Design products are being played and enjoyed in North America, South America, Europe, Africa, Asia and Australia. This Fall I will release the Midgard Campaign Setting, a worldbook featuring seven fantastic regions of mystery and adventure. The other

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Oh, I’m Going to Get Killed Any Minute Now (Part 22)

As ever, readers who are new to the diary, please read the earlier installments first. (Art by Chris McFann.) DAY FIFTY-FOUR (I think. Later than this morning, most likely in the . . . I’m going to go with mid-afternoon, now, probably? Also, I’m pretty sure the dates on this diary have gotten a little

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Howling Tower: Gangsters Have Much to Teach Us

The best roleplaying sessions I ever played were a GangBusters campaign run by the game’s designer, Mark Acres. This campaign was legendary around TSR. Everyone wanted in, so Mark routinely wound up handling twelve or more players at a time. Understand that GangBusters is a tabletop version of simple, straightforward cops and robbers set in

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Oh, I’m Going to Get Killed Any Minute Now (Part 21)

As ever, readers who are new to the diary, please read the earlier installments first. (Art by Chris McFann.) DAY FIFTY, late night, [panic mode activated] Aaaaaagh! Date on Friday AAAAAAAAAAAAAAAAAGH! DAY FIFTY (very early) With . . . with . . . Abliguritia Thundersmasher-Roth! AAAAAAAAAAAAAAAAAAAGH! DAY FIFTY-ONE AAAAAAAAAAAAAAAAAAAGH! It is Tuesday now. Lots of

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