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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 4)

Designer Margherita takes us into the world of skinchangers this week. Come walk on the wild side with this week’s exploration into shaman options. Skinchanger Skinchanger shamans goes a step farther in their relationships with the spirits: rather than summoning spirit guidse to fight at their sides, they let the spirit possess them, becoming powerful […]

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Creature Comforts: Frost Giants

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we start by taking a look at frost giants and adding to their basic description by giving them more spells. Frost giants are more intelligent and complex than

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Valhalla Calling: An Adventure Design Competition for Pathfinder and AGE

Adventure Designers Wanted Sound the horns of Valhalla! Adventure awaits, and you might be the one who provides this adventure to a multitude of stalwart heroes! Valhalla Calling is our newest and most awesome contest from Kobold Press. If you have an idea for a Pathfinder Roleplaying Game or AGE System adventure that you’d love to

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 3)

Designer Margherita explores more options for the shaman class this week. This time, death plays a strong role. Houngan The houngan is nearer than other shamans to otherworldly and divine forces, yet even a houngan doesn’t fully understand these forces. This shaman keeps in contact with the world of the dead, delivering messages and seeking

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Trapsmith: Bat Trap

Standing over Robin’s motionless body, Gavin felt a slight pang of regret. Maybe he shouldn’t have teased the youth about his lack of experience. Robin’s bold charge of the albino dire bat had been glorious, but the fiendish bat had savaged the boy’s chest to a bloody pulp in return. Scrounging through the boy’s pockets

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Players Guide to the Crossroads Now Available

Shadow Magic and Clockwork Kings! The Crossroads region is the heart of Midgard. Here’s where you’ll find the alleys of Zobeck, the mighty dwarven cantons, the dark pathways of the Margreve forest, the undead principalities, and the subterranean empire of the ghouls. The Players Guide to the Crossroads has new options for those who seek adventure

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Blood-Stained Ice: Monsters of the Arctic

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 2)

Designer Margherita provides us with another look at the shaman class this week by taking us along the garden path of plant shamans. Those who call upon plants as their allies should not be underestimated. Plant Shaman The plant shaman is a solitary, strange figure gifted with unusual powers linked to the vegetable world.

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