Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 1)
When you look at the mechanics available to players in 4th Edition, there’s a heavy focus on combat options. Even themes and backgrounds are often geared toward, or at least chosen for, optimizing a character’s abilities in combat. Tactical combat is one of 4th Edition’s distinguishing strengths, but it can feel like the rest of […]
Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 1) Read More »