Posts by Maurice de Mare

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Harrowing Haunts: Dead Man’s Tree

“When a tree falls in the forest, who is there to witness its fall?” asked Thorvall the ranger through gritted teeth. A jolt of pain in his leg momentarily halted his philosophical musings. “Who else but thrice cursed me!” Thorvall assessed the situation: it was bad, extremely bad. His ruined left leg was stuck under […]

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Meatpuppet

Guided by the stench of corpses, Sergeant of the Watch Tarvoss slowly descended the cellar’s rickety stairs. Enki and Jorgan, both capable veterans of the watch, followed in his wake. Ahead, their target was busy butchering a corpse in the light of a dozen candles. “Cervis Thaan,” Tarvoss bellowed, “you are under arrest!” Cervis lifted

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Harrowing Haunts: Dunes of Despair

No desert dweller travels near the dunes of despair. Death itself stalks those dunes and you would be wise to follow in the caravan’s tracks. The dunes of despair is a desert region riddled with quicksand. Over time, the quicksand has claimed the lives of many travelers, animals, and monsters. Their desperation fuels the haunt

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Hell Bound: Today’s Tools for Tomorrow’s Tyrants

The machinations of Hell are complex, interlocking yet independent, all aimed to achieve one goal: bringing about its ruler’s dominion. Careful examination of Hell’s exposed plots reveals that it nurtures its pawns: tomorrow’s tyrants train extensively in its ways before they are unleashed. Hellish Powers In their shadowy temples, Hell’s disciples learn to achieve dominance

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Shadowcat

Enock stumbled through the forest, the bite wound on his left leg burned. He continuously scanned his surroundings for his catlike assailant. There was a startling black flash to his left, and he raised his crossbow. There it was, peering around a tree. Enock lined up his shot, but the cat brazenly stepped out of

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Trapsmith: Collapsing Corridors

Trapsmiths only take two levels of security into consideration while working on a project: adequate and excessive. Experienced rogues can attest that “excessive” is the most common level of security. Collapsing Corridor Trap (CR 14) Two adamantine doors seal off a long corridor. The adamantine doors are locked and barred (hardness 20; 80 hp; break

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Trapsmith: Trap Enhancements

There is always room for improvement. This is a basic fact known to trapsmiths. The only limits to improvement are time and money: usually clients only want “reasonable” protection or warding. Trapsmiths offer a plethora of reasonably priced enhancements to improve standard issue traps, making them something special and unique. Many traps are that much

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