Posts by Maurice de Mare

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Trapsmith: The Bite of Steel

Trapsmiths constantly obsess about dismemberment and decapitation, always imagining better ways to cut into the flesh of interlopers. Two standard designs are the scything blade and wall blade trap. Scything Blade Trap (CR 1) Type mechanical; Search DC 21; Disable Device DC 20 Trigger location; Reset automatic Effect atk +8 melee (1d8/×3) Market Price 1,700

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Trapsmith: This is Your Friendly Poison Delivery System

Every trapsmith loves poison, and poison loves trespassers. Standard poison delivery systems—part of every trapsmith’s portfolio—are the poison dart and poison needle traps. How can something this simple be improved? With careful attention to detail and with massive overkill. Poison Dart Trap (CR 1) Type mechanical; Search DC 20; Disable Device DC 18 Trigger location;

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It’s a Trap: the Water Bath

Water is essential to life. It nourishes plants, it slakes thirst… But it also smothers with its icy embrace and boils flesh from bones. Never underestimate water. One of the first water themed traps you’ll come across is the classic water-filled room. Water-Filled Room Trap (CR 4) Type mechanical; Search DC 17; Disable Device DC

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Trapsmith: Knocking Your Block Off

Art by Marc Radle Mass is a wonderful thing. Sometimes, even a glancing blow from something massive like a boulder, tree trunk, or swinging block of stone is enough to send a victim flying through the air. Armor offers little resistance against these massive impacts. Swinging Block Trap (CR 1) Type mechanical; Search DC 20;

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Trapsmith: Rocks Fall!

(Illustration by Marc Radle) Bone-crushing boulders chasing frightened adventurers: a classic scene, usable in any campaign. The rolling rock trap is designed to enable that classic scene. Rolling Rock Trap (CR 1) Type mechanical; Search DC 20; Disable Device DC 22 Trigger location; Reset manual Effect Atk +10 melee (2d6) Market Price 1,400 gp

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Trapsmith: Smoke and Mirrors, Goblin Style

Goblins favor the ambush, because then, for a brief moment in time, goblins have the upper hand. A successful ambush is the stuff of legend among goblins, and with each recounting the tale becomes taller and pride fills the scrawny chests of the surviving goblins. Pride in one’s work is a rare and precious thing

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Trapsmith: The Skull-On-A-Rope

Every good trapsmith knows about the three C’s: Cheap, Crude and Cruel. Every wise trapsmith knows that goblins excel at designing traps based on the three C’s and as a result, many retain the services of a goblin as a servant or assistant. Neighbors may complain, but consulting a goblin’s expertise is usually worthwhile, as

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Trapsmith: the Mauruvian Harp
and the Corridor of Remembrance

When the sun’s rays shone through the airshaft and struck the corridor’s murals, the Maruvian caste-nobles ended their long vigil and touched the door of their father’s tomb, whispering their final farewells. The caste-nobles gathered where the corridor led out, patiently waiting for the Lifesinger priest to appear. When he finally arrived, he struck his

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Trapsmith: The Hand of God

Ultimately, a traps’ function is one of protection. Many things deserve protection; it all depends on the perspective of the traps’ buyer. The altar and its various ceremonial and sacred items are cherished by clerics, and thus they often build the hand of god trap in their temples. Hand of God Trap “From the temples’

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Trapspringer: Hellish Fire

Magic defeats magic. This simple rule explains why trapsmiths refrain from using it in their designs. If any wizard’s apprentice can detect the trap, what is the point of using it? For instance… Burning Hands Trap CR 3; magic device; proximity trigger (alarm); automatic reset; spell effect (burning hands, 5th-level wizard, 5d4 fire, DC 11

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Trapspringer:
Portcullis and Active Defenses

Clang! The grate slams to the floor, sealing the exit — and alerting every monster in hearing distance…. Most traps are active defenses, contesting every foot of the dungeon. However, a passive defense can be a valuable deterrent as well. Two entry-level passive traps are the portcullis and the razor-wire trap, which we’ll re-design this

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Portcullis and Active Defenses
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