Our bestselling Advanced Feats series roars to a finish with one of the most intriguing new classes from the Pathfinder Advanced Player’s Guide. The inquisitor is a lone wolf who walks in darkness in search of his or her target, relentlessly driven by holy (or unholy) resolve.
Advanced Feats: The Inquisitor’s Edge by Sigfried Trent arms the inquisitor with 30 new feats and three full character builds that provide very different takes on this new class.
This class is a wonderful mix of skills, martial prowess, and divine inspiration: a bit like a bard in that it is a jack of all trades, but with abilities focused squarely on enhancing their own prowess. The inquisitor is incredibly well rounded with strong combat potential, an arsenal of skill options, and a versatile selection of spells.
Many of the 30 new feats enhance the inquisitor’s ability to work effectively with a team. With Friend and Foe, the inquisitor and an ally can play ruthless mind games while interrogating an opponent, breaking down its willpower. Shared Judgment grants the inquisitor’s judgment bonus to a nearby ally.
Misdirected Strike causes the inquisitor’s opponents to attack one another, and Defensive Disarm gives the character an opportunity to disarm an opponent who’s attacked and missed. If you want your inquisitor to stalk through tombs and haunted castles to bring divine judgment to the undead, Track Spirits gives a ghost-hunting character the ability to track the movements of incorporeal entities.
Three full character builds from levels 1 to 20 provide three very different examples of inquisitors. The Bloodhound is the Church’s ultimate option when it needs a thing found, be it man, beast, or relic of the faith; the Wolf in Sheep’s Clothing is an insidious agent of evil, corrupting the innocent with open arms and a friendly smile; and the Detective is a dogged pursuer of truth who combines the brilliance of Sherlock Holmes with the ass-kicking ability of Jacky Chan.
You can get Advanced Feats: The Inquisitor’s Edge in PDF format at the Kobold Store. Also, check out the rest of this amazing series!
Sample Feat: Track Spirits
You can track incorporeal entities.
Prerequisite: Track, Knowledge (Religion) 5 ranks
Benefit: Using non-traditional techniques based on folklore and the study of spirits in the physical world, you can effectively track the movements of incorporeal entities. The DC to track spirits is 25 and is modified only by the time elapsed since the spirit was present (+1 for each day elapsed). You can trace the path of spirits through the air or solid objects, provided you have some means to follow or circumvent the obstacle.
Commentary – The attractiveness of this feat is probably limited to specific campaigns or character concepts but it’s full of flavor. If you want to make a ghost hunter, inquisitor is really the perfect class and this feat should come in very handy.