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Joan at the coronation of Charles VII, by Jean Auguste Dominique Ingres in 1854

The Paladin: Expanding the Boundaries of Faith, Part IV

Previously I wrote about how the paladin should be expanded to allow different alignments, then laid out rules on how to adapt the paladin for the lawful neutral and lawful evil alignments. While the justicar and despot are much different than the standard paladin, they at least share the same rigid ethical structure. Today I […]

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Collection of Curiosities: The Forgotten Family Plot

That old farmhouse that was abandoned ages ago might just have an overgrown family plot upon it. And adventurers are pretty good at finding such things—and discovering that there might be more to the area than they think! You can use any of these details as starting points to flesh out some other interesting things

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Online Collection of Brooklyn Museum; Photo: Brooklyn Museum

Dark Folk Magic

Until Deep Magic comes out, James Eder continues to provide us with groups and more to help satisfy our craving for magic. Take a look… The Band of the Black Shroud A particularly vicious group of Dark Stalkers, the Band of the Black Shroud seeks to rob those who travel on the paths above their

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Collection of Curiosities: The Overlarge Bird’s Nest

What would happen if you stumbled across an extremely large bird’s nest? You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number provided with each

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The Paladin: Expanding the Boundaries of Faith

The Paladin. To many roleplaying groups, this character doesn’t even have a name; he, or she, is simply “The Paladin,” as if there is no point in further description or that word is enough to convey the entire personality of an individual. The character’s backstory is irrelevant, the paladin’s physical features are fluff, and the

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Collection of Curiosities: The Chamber Behind the Waterfall

Waterfalls, with their rushing water and gorgeous settings, can also cover secret areas that contain interesting things that have been left behind by other explorers—or inhabitants. It could be that the chamber behind the waterfall isn’t exactly free of an occupant, too. Again, these details are easily noted by visitors, and you can use them

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Words of Power Groups

Until Deep Magic comes out, James Eder continues to provide us with groups and more to help satisfy our craving for magic. Take a look… The Librarians of Nashudal Nashudal is an ancient enclave where magic-users have gathered to collect lore and pool their intellect together in the search for ever-greater understanding. Naturally, most of

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Time Magic Groups

The Clock-Watchers Time magic is widely regarded as one of the most dangerous and unpredictable forms of magic, especially if it gets out of hand. It’s one thing to dispel a blighted area or fling fire into the faces of your foes; it’s quite another to try and rewrite history on a regular basis to

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Collection of Curiosities: The Apothecary

Today we delve into the potential strangeness you might find within the local apothecary’s shop. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly

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Collection of Curiosities: The Garden of Joyful Thorns

In our tour of interesting locations, we find ourselves amid the nodding flowers and prickly thorns of someone’s garden. Or perhaps the garden belongs to nobody. That is your call! Again, these items are left in plain sight, and you can use them as starting points to flesh out some other interesting things if the

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