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Your Whispering Homunculus, Now In The Kobold Store

Curse that Whispering Homunculus! Yesterday he took over Kobold World Headquarters and wreaked all sorts of havoc online. We finally got control back, only to find out today that while the Homunculus was in charge, he used the Kobold presses to publish his own book. Yes, you can now buy Your Whispering Homunculus in the […]

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Howling Tower: The Road from Dullsville to Thrilltown

Journeys are part of the myths we try to capture in RPGs. From the Odyssey and Anabasis of the Greeks, to Huck and Jim’s trip down the Mississippi, to films such as The Hidden Fortress and Saving Private Ryan, journeys serve as both vehicles for adventure and as metaphors for the heroes’ movement toward self-discovery.

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Howling Tower: Complexity and Option Fatigue

By now, everyone has had time to settle into the idea that D&D is getting another revision. I’m using this week to look at some D&D history, what revisions mean, and their effects. Today’s episode concerns complexity and option fatigue. Every revision of D&D has made the game more complex somehow. Complexity comes in different

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Howling Tower: Racial Discrimination

No, not that type of discrimination. Fantasy roleplayers love their nonhuman races. What started in AD&D with elves, dwarves, halflings, half-elves, and half-orcs has mushroomed into dozens of player-character races in RPGs. Players seem to have an inexhaustible appetite for more races to dabble with. The choices have expanded from humans through the so-called demihumans

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Tar Fiend

The hulking black creature, ever so vaguely humanoid in shape, rises from the tar pit. Its small eyes glow red, its body covered with all manner of items—tree limbs, leaves, carcasses of small animals, and even a few weapons. The incorrectly named tar fiend—for it is an elemental, not a fiend—lives in tar pits. It

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